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https://github.com/ApfelTeeSaft/PlanetFleet.git
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corrected unit removal
dropping the SUPPLY order if there are no extractors addded optional exact destination pos to shortest paths
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-1
@@ -355,7 +355,7 @@ namespace battleship{
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if(canGarrison)
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issueOrder(Order::TYPE::GARRISON, vector<Order::Target>{Order::Target((Unit*)gameObjHoveredOn, gameObjHoveredOn->getPos())}, shiftPressed);
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}
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else if(gameObjHoveredOn && ownGameObj && ((Unit*)gameObjHoveredOn)->getUnitClass() == UnitClass::EXTRACTOR){
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else if(gameObjHoveredOn && ownGameObj && ((Unit*)gameObjHoveredOn)->getUnitClass() == UnitClass::EXTRACTOR && !controlPressed){
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issueOrder(Order::TYPE::SUPPLY, vector<Order::Target>{Order::Target((Unit*)gameObjHoveredOn)}, shiftPressed);
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}
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else if(gameObjHoveredOn && (controlPressed || (!ownGameObj && gameObjHoveredOn->getType() == GameObject::Type::UNIT)))
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