devZoGok
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74515d06e1
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factories and engineers produce and build units by their specific buildable unit tables
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2024-03-03 15:47:09 +02:00 |
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devZoGok
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7194db47ff
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minor fixes and improvements
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2024-03-03 14:42:16 +02:00 |
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devZoGok
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b9f01da844
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tech researching
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2024-02-25 17:21:22 +02:00 |
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devZoGok
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43ccac92d4
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structures work only once complete
research structures research when they have min 30% HP
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2024-02-25 16:46:52 +02:00 |
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devZoGok
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bce93977bd
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technologies in posession improve unit abilities
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2024-02-25 15:19:10 +02:00 |
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devZoGok
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309f967b2d
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cost property factored out into configs
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2024-02-25 13:47:23 +02:00 |
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devZoGok
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ebd42f6cab
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add-technology command
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2024-02-24 14:45:26 +02:00 |
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devZoGok
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7deb161283
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initting technologies
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2024-02-24 12:51:02 +02:00 |
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devZoGok
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59670c9310
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labs generate research
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2024-02-24 12:12:48 +02:00 |
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devZoGok
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42d9b6f739
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Merge pull request #85 from devZoGok/bf-82-vb01
bf-82-vb01
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2024-02-17 13:25:39 +00:00 |
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devZoGok
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4f209d343e
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Merge pull request #90 from devZoGok/ft-88-engi-weapons
Ft 88 engi weapons
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2024-02-17 13:25:15 +00:00 |
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devZoGok
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21249e0777
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engineers can only hack units within a certain distance
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2024-02-17 14:50:21 +02:00 |
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devZoGok
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b9071536d6
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corrected hacked unit behaviour
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2024-02-17 12:55:52 +02:00 |
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devZoGok
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5c3c63a622
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engineer unit stat corrections
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2024-02-17 12:55:31 +02:00 |
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devZoGok
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c9f62593db
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engineers can be issued hack orders
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2024-02-17 12:44:18 +02:00 |
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devZoGok
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4ff7bfa606
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Merge pull request #87 from devZoGok/ft-82-unit-states
Ft 82 unit states
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2024-02-17 09:27:58 +00:00 |
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devZoGok
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8def62a53c
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Added the Unit::State constructor argument
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2024-02-17 11:21:01 +02:00 |
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devZoGok
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56ba61e056
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minor changes
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2024-02-16 16:22:58 +02:00 |
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devZoGok
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14c9058f0d
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Merge branch 'develop' into ft-82-unit-states
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2024-02-16 16:05:05 +02:00 |
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devZoGok
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d285cf76ef
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Merge pull request #86 from devZoGok/ft-83-cpu-ai
Ft 83 cpu ai
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2024-02-16 14:04:40 +00:00 |
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devZoGok
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49b31e94b9
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minor fixes
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2024-02-16 15:40:28 +02:00 |
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devZoGok
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bd39e8581f
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units can attack targets inspite of HOLD_FIRE when ordered exlicitly
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2024-02-16 15:22:54 +02:00 |
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devZoGok
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8bc9961359
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binds to choose between unit states
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2024-02-16 15:22:54 +02:00 |
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devZoGok
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2948be04ee
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corrected vehicle behaviour when acting on self assigned orders
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2024-02-16 15:22:53 +02:00 |
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devZoGok
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ef290ee880
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automatically attacking hostle units
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2024-02-16 15:22:53 +02:00 |
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devZoGok
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e383c191be
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update
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2024-02-12 19:06:08 +02:00 |
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devZoGok
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781f1649b0
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AI chooses the closest deposit to build an extractor
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2024-02-11 15:44:45 +02:00 |
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devZoGok
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2932c2b923
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CPU AI sends taskforce by spawnpoint
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2024-02-10 20:51:41 +02:00 |
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devZoGok
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3780b47c2b
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expanded destroyed building reconstruction by AI
utility methods
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2024-02-10 20:31:42 +02:00 |
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devZoGok
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c090992547
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variable resource collection speed
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2024-02-10 14:34:25 +02:00 |
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devZoGok
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d1394e9f2a
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AI builds a taskforce
bugfixes and optimizations
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2024-02-09 20:21:38 +02:00 |
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devZoGok
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e6c250ed09
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CPU AI builds a refinery, land factory, an extractor and starts harvesting
corrected harvester unit type
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2024-02-04 15:18:06 +02:00 |
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devZoGok
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7361fbcd6f
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CPU players build a fort and train 2 engineers
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2024-02-03 15:38:45 +02:00 |
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devZoGok
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e35fda7b68
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Merge pull request #80 from devZoGok/imp-71-resource-consumption
Imp 71 resource consumption
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2024-02-03 08:03:34 +00:00 |
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devZoGok
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4b7a39167e
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Merge branch 'develop' into imp-71-resource-consumption
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2024-02-03 09:56:11 +02:00 |
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devZoGok
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f560bfc535
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Merge pull request #79 from devZoGok/ft-69-forts
Ft 69 forts
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2024-02-03 07:54:46 +00:00 |
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devZoGok
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dcf57614eb
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Merge branch 'develop' into ft-69-forts
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2024-02-03 09:49:34 +02:00 |
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devZoGok
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12a4c0c6cf
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Merge pull request #78 from devZoGok/bf-73-config-update
Bf 73 config update
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2024-02-03 07:48:21 +00:00 |
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devZoGok
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755278c2e6
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Merge branch 'develop' into bf-73-config-update
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2024-02-03 09:45:53 +02:00 |
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devZoGok
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a9464967f4
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Merge pull request #77 from devZoGok/imp-68-obj-lua-config
Imp 68 obj lua config
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2024-02-03 07:44:26 +00:00 |
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devZoGok
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2eebc95419
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building and vehicle construction consumes refineds
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2024-01-26 17:12:49 +02:00 |
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devZoGok
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5524622250
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quick fix to render unit buttons for land factories
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2024-01-26 17:01:46 +02:00 |
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devZoGok
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1d559d34e3
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implemented forts
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2024-01-26 16:03:26 +02:00 |
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devZoGok
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213536db2f
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using specific SFX for projectiles
a new SFX for torpedos
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2024-01-26 15:12:14 +02:00 |
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devZoGok
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c8523351fa
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reiniting all game objects
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2024-01-26 15:03:36 +02:00 |
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devZoGok
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d71842f0a2
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some quick fixes
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2024-01-26 15:02:38 +02:00 |
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devZoGok
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377297ed48
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using game object ids instead of hard-coded values
removed name key for certain buttons
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2024-01-26 12:25:12 +02:00 |
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devZoGok
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7a484e0fe0
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sourcing name from elsewhere if the lua key is nonexistant
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2024-01-26 12:24:22 +02:00 |
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devZoGok
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19d7be1cf7
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quickfix
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2024-01-26 12:23:41 +02:00 |
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devZoGok
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5df85efc59
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corrected factory id selection for unit training buttons
removed unneeded files
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2024-01-26 11:30:44 +02:00 |
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