devZoGok
|
2b7f92c9be
|
Merge pull request #54 from devZoGok/develop
v0.1
|
2023-12-30 13:45:43 +00:00 |
|
devZoGok
|
e20809c592
|
Merge pull request #53 from devZoGok/ft-53-game-over-stats
Ft 53 game over stats
|
2023-12-30 13:31:06 +00:00 |
|
devZoGok
|
d526c189e0
|
fixed nonexistant engineer selection
|
2023-12-30 15:29:17 +02:00 |
|
devZoGok
|
51af1f102d
|
updated dependencies
|
2023-12-30 15:00:39 +02:00 |
|
devZoGok
|
c08fa1a58d
|
updated vb01
|
2023-12-30 14:47:04 +02:00 |
|
devZoGok
|
f86edaf3c0
|
bugfix for adding units to every player from map scripts
|
2023-12-30 12:19:45 +02:00 |
|
devZoGok
|
d1bd4cc052
|
improved unloading of map elements
|
2023-12-30 11:57:15 +02:00 |
|
devZoGok
|
6a8a91d63b
|
fixed infite button creation
|
2023-12-30 11:43:03 +02:00 |
|
devZoGok
|
86a0c7d24d
|
incrementing player stats
|
2023-12-30 11:23:55 +02:00 |
|
devZoGok
|
31eba177cb
|
player data on the stats screen
|
2023-12-30 10:34:25 +02:00 |
|
devZoGok
|
0a4f9218e2
|
corrected destructors
|
2023-12-28 19:54:36 +02:00 |
|
devZoGok
|
ac2e46bee2
|
removing all GUI elements excepting ActiveGameState texts
|
2023-12-28 19:36:23 +02:00 |
|
devZoGok
|
ee6208ce96
|
cleaned up statistics screen
|
2023-12-26 17:25:07 +02:00 |
|
devZoGok
|
d43d7e3ba3
|
using exception arguments
|
2023-12-26 16:33:38 +02:00 |
|
devZoGok
|
f884fc1647
|
victory and defeat screens
|
2023-12-26 15:13:54 +02:00 |
|
devZoGok
|
950411f515
|
calculating numbers of objects instead of referecing pre-calculated values
|
2023-12-26 12:09:00 +02:00 |
|
devZoGok
|
fd02c64765
|
extended ConcreteGuiManager to parse texts and GUI nodes
using parsed texts in the ActiveGameState
|
2023-12-26 11:31:06 +02:00 |
|
devZoGok
|
070a77f9dc
|
Merge pull request #51 from devZoGok/ft-41-cpu-ai
Ft 41 cpu ai
|
2023-12-24 09:27:59 +00:00 |
|
devZoGok
|
aa94d437bc
|
updated vb01
|
2023-12-24 11:22:30 +02:00 |
|
devZoGok
|
b2dcf357c1
|
Merge branch 'develop' into ft-41-cpu-ai
|
2023-12-24 11:22:01 +02:00 |
|
devZoGok
|
49f12ab154
|
Merge pull request #50 from devZoGok/ft-49-playtest-units
Ft 49 playtest units
|
2023-12-24 09:20:22 +00:00 |
|
devZoGok
|
da1739c828
|
deleting from unit queue after unit creation
|
2023-12-24 11:02:01 +02:00 |
|
devZoGok
|
24de3bb4b8
|
playing selection SFX and rendering unit stats only when selecting own units
|
2023-12-23 16:30:14 +02:00 |
|
devZoGok
|
20df6a10dd
|
newly trained units move in front of their factories
|
2023-12-21 20:25:02 +02:00 |
|
devZoGok
|
94cb94aa57
|
CPU player AI to build and send a tank task force to the middle of the map
|
2023-12-21 18:46:42 +02:00 |
|
devZoGok
|
4e59cdcd75
|
implemented CPU player building a land factory
|
2023-12-16 17:26:12 +02:00 |
|
devZoGok
|
eee806b3b8
|
simplified AI subsystem using sol usertypes
|
2023-12-10 16:19:48 +02:00 |
|
devZoGok
|
9e2ec03552
|
building fixes
|
2023-12-09 14:03:47 +02:00 |
|
devZoGok
|
50ad223951
|
improved syncing of players between C++ and Lua
|
2023-12-09 12:29:15 +02:00 |
|
devZoGok
|
bfa16ad8a2
|
behaviour tree implementation
|
2023-12-09 12:28:37 +02:00 |
|
devZoGok
|
a3e40d7810
|
C++ - Lua player syncing refactoring
|
2023-12-09 12:27:31 +02:00 |
|
devZoGok
|
90ebaf467f
|
corrected reseting of Lua scripts after toggling game pause state
|
2023-12-09 12:26:13 +02:00 |
|
devZoGok
|
1bbf4dc40e
|
key mapping to eject units
|
2023-12-09 12:21:18 +02:00 |
|
devZoGok
|
68a083172a
|
correctly selecting the deselectable unit
|
2023-12-09 11:44:08 +02:00 |
|
devZoGok
|
0af2aac93c
|
bugfix for crashing when referencing destroyed units
|
2023-12-09 11:29:49 +02:00 |
|
devZoGok
|
a408a40090
|
updated model files
|
2023-12-07 20:47:25 +02:00 |
|
devZoGok
|
66f259162d
|
new unit SFXs
|
2023-12-06 20:41:17 +02:00 |
|
devZoGok
|
333ce91f12
|
point defense turrets face their targets correctly
|
2023-12-06 20:39:26 +02:00 |
|
devZoGok
|
101bc04f78
|
only issuing orders with targets
|
2023-12-06 20:38:46 +02:00 |
|
devZoGok
|
f4538d08ae
|
separated explosion vfx and sfx removal
|
2023-12-02 12:28:35 +02:00 |
|
devZoGok
|
59fbc87988
|
bugfix for not rendering the explosion vfx frame properly
|
2023-12-02 12:15:54 +02:00 |
|
devZoGok
|
97ab35086f
|
Vehicles attack once within a certain angle away from their target
|
2023-12-02 10:15:00 +02:00 |
|
devZoGok
|
cf1d4d908e
|
small bugfixes
|
2023-11-26 12:41:16 +02:00 |
|
devZoGok
|
ba65842421
|
bugfix for inability to have engineers build structures
|
2023-11-26 11:55:11 +02:00 |
|
devZoGok
|
ed932b7ac9
|
Point defenses fire at targets within range
|
2023-11-26 10:54:06 +02:00 |
|
devZoGok
|
760b986b18
|
implemented point defense
|
2023-11-26 09:38:19 +02:00 |
|
devZoGok
|
6a2b9d8fe8
|
trainable units
|
2023-11-26 08:21:13 +02:00 |
|
devZoGok
|
29679a0e45
|
implemented playtesting unit creation via add-unit
|
2023-11-25 12:32:24 +02:00 |
|
devZoGok
|
6db47bcb83
|
Merge pull request #48 from devZoGok/ft-36-units
Ft 36 units
|
2023-11-25 06:38:35 +00:00 |
|
devZoGok
|
f4e3dc460e
|
only adding additional pathpoing when garrisoning
|
2023-11-11 14:51:05 +02:00 |
|