devZoGok
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22c4146ffe
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using a generic number of resource types
ability to order to collect resources from buyers
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2025-04-21 15:55:45 +03:00 |
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devZoGok
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13d1e8fcbd
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corrected supply icon rendering when using the supply button
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2025-04-19 16:18:07 +03:00 |
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devZoGok
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50c5f7842d
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using supply icon when hovering over to buildings to transfer resources to/from
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2025-04-19 15:53:27 +03:00 |
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devZoGok
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d29d5fdfa5
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rovers can transfer different resources
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2025-04-19 12:37:50 +03:00 |
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devZoGok
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759bdeea79
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subtracting research cost
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2025-04-19 12:20:50 +03:00 |
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devZoGok
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abb5e91292
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refactored trade offers
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2025-04-19 11:10:10 +03:00 |
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devZoGok
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45abdefc1e
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clearing GUI elements after parsing
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2025-04-17 20:36:56 +03:00 |
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devZoGok
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46c0044767
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accessible trading screen
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2025-04-17 20:15:26 +03:00 |
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devZoGok
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410cdeaa0f
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simplified back button
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2025-04-17 20:08:55 +03:00 |
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devZoGok
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2f2a88b17b
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Merge pull request #189 from devZoGok/ft-187-ability-buttons
Ft 187 ability buttons
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2025-04-14 15:51:54 +00:00 |
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devZoGok
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8a2cc97252
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removed states button for structures
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2025-04-07 20:42:59 +03:00 |
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devZoGok
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54a2022ed6
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Merge branch 'develop' into ft-187-ability-buttons
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2025-04-07 20:32:03 +03:00 |
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devZoGok
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d9858816dc
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Merge pull request #188 from devZoGok/ft-145-loading-screens
Ft 145 loading screens
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2025-04-07 20:31:12 +03:00 |
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devZoGok
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1ef3ecbb2a
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updated vb01
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2025-04-06 16:54:40 +03:00 |
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devZoGok
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ae87aedb55
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visuals for the unit state toggle button
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2025-04-06 16:50:25 +03:00 |
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devZoGok
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73c7c3b96f
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Rearranged active state GUI
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2025-04-05 16:41:09 +03:00 |
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devZoGok
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cf00b0f9ce
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rendering the correct order cursor icon depending on game object hovered over
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2025-04-05 16:15:37 +03:00 |
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devZoGok
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9eea473bef
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placeable unit order buttons
working unit ability buttons
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2025-03-31 19:47:05 +03:00 |
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devZoGok
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2741423774
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unit buttons are loaded from a lua script
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2025-03-30 11:58:45 +03:00 |
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devZoGok
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dcf87da465
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refactored unit button loading
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2025-03-29 20:27:56 +02:00 |
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devZoGok
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66356b5a79
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loading the map after loading the assets
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2025-03-28 20:24:24 +02:00 |
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devZoGok
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12c3a67122
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loading bar
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2025-03-28 19:56:06 +02:00 |
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devZoGok
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e5377a5152
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Merge pull request #186 from devZoGok/imp-182-p2w-ai
Imp 182 p2w ai
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2025-03-24 17:37:32 +00:00 |
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devZoGok
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1b2de63b03
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map for testing
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2025-03-24 19:31:21 +02:00 |
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devZoGok
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6e7f34a6cc
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updated vb01
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2025-03-24 19:09:28 +02:00 |
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devZoGok
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2cd25cb618
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Merge pull request #185 from devZoGok/ft-183-selectable-players
Ft 183 selectable players
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2025-03-24 16:58:15 +00:00 |
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devZoGok
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31f9d4f643
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parallel node bugfixes
code cleanup
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2025-03-14 19:58:21 +02:00 |
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devZoGok
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2590cb255b
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code clean up
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2025-03-12 20:18:26 +02:00 |
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devZoGok
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c18666fde2
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CPU player AI that occupies spawn points
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2025-03-12 20:13:26 +02:00 |
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devZoGok
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572ec2e12b
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redone some CPU AI actions using the new behaviour tree implementation
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2025-03-09 17:21:56 +02:00 |
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devZoGok
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7825d60f0d
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added RUNNING state and PARALLEL control nodes to behaviour trees
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2025-03-09 16:01:59 +02:00 |
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devZoGok
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c34d70526c
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fixed merge bugs
removed reseting player Lua counterparts
CPU players look for all resource deposits
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2025-03-08 14:48:40 +02:00 |
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devZoGok
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00363f3832
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fixed fort orientation
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2025-03-08 12:14:35 +02:00 |
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devZoGok
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1b4b2adbcc
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clearing enemy units before advancing on a spawn point
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2025-03-08 12:14:35 +02:00 |
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devZoGok
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2e9873cb30
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CPU AI orients fort towards the closest spawnpoint
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2025-03-08 12:14:31 +02:00 |
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devZoGok
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31aa7c44a6
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only adding as many players as were selected for the match
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2025-03-08 12:08:36 +02:00 |
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devZoGok
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48c38e9ec9
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loading player data from the single player menu to load the game
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2025-03-06 20:19:02 +02:00 |
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devZoGok
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f787ba49b3
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more flexible single player screen updating upon map selection
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2025-03-02 16:32:40 +02:00 |
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devZoGok
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ae3e9b8b73
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variable number of CPU player listboxes in map selection screens
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2025-03-02 16:16:55 +02:00 |
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devZoGok
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a1011e14f0
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Merge pull request #180 from devZoGok/imp-156-adjust-sub-depth
imp-156-adjust-sub-depth
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2025-02-12 14:06:28 +00:00 |
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devZoGok
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76a4b4ef74
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Merge branch 'develop' into imp-156-adjust-sub-depth
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2025-02-12 14:05:52 +02:00 |
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devZoGok
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0c0b6af17e
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Merge pull request #179 from devZoGok/bf-157-sub-dive
bf-157-sub-dive
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2025-02-12 12:03:43 +00:00 |
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devZoGok
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37acb65ca2
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updated vb01
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2025-02-12 13:56:20 +02:00 |
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devZoGok
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adefc1adb8
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cancel pathfinding if non-sub tries to dive
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2025-02-09 17:26:02 +02:00 |
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devZoGok
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022c159f76
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only shifting depth when placing submarine frame over water
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2025-02-09 16:24:55 +02:00 |
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devZoGok
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728f4b6d4a
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shifting submarine frame dive depth
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2025-02-09 15:14:34 +02:00 |
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devZoGok
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0578f6e41b
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not showing engineer wireframes when rotating buildable structure frames
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2025-02-08 12:22:58 +02:00 |
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devZoGok
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b5891b28f5
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unit frames placed at coresponding point on the map when rotating before move orders
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2025-02-07 21:26:28 +02:00 |
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devZoGok
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94a200b16d
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separate bindings for rotating the camera, selecting and ordering units
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2025-01-22 16:55:42 +02:00 |
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devZoGok
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05491c927c
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limiting submarine diving to min and max depths
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2025-01-20 17:03:49 +02:00 |
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