mirror of
https://github.com/ApfelTeeSaft/PlanetFleet.git
synced 2026-08-26 19:33:38 +00:00
fixed merge bugs
removed reseting player Lua counterparts CPU players look for all resource deposits
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@@ -74,7 +74,14 @@ function Player:buildExtractor()
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self:deselectUnits()
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self:selectUnits({engineer})
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deposits = self:getResourceDeposits()
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deposits = {}
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players = Game.getSingleton():getPlayers()
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for i = 1, #players do
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deps = players[i]:getResourceDeposits()
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table.move(deps, 1, #deps, #deposits + 1, deposits)
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end
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if #deposits == 0 then return false end
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depPos = deposits[1]:getPos()
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@@ -33,19 +33,7 @@ namespace battleship{
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return game;
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}
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void Game::resetLuaGameObjects(){
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sol::state_view SOL_LUA_VIEW = generateView();
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SOL_LUA_VIEW.script("game.players = {}");
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for(int i = 0; i < players.size(); i++)
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SOL_LUA_VIEW["game"]["players"][i + 1] = players[i];
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for(int i = 0; i < players.size(); i++)
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if(players[i]->isCpuPlayer()){
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string plStr = "game.players[" + to_string(i + 1) + "]";
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SOL_LUA_VIEW.script("executeBtNode(" + plStr + ", " + plStr + ".behaviour)");
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}
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}
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void Game::resetLuaGameObjects(){}
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void Game::endGame(bool victory){
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ended = true;
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@@ -60,7 +48,16 @@ namespace battleship{
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}
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void Game::update(){
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resetLuaGameObjects();
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sol::state_view SOL_LUA_VIEW = generateView();
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for(int i = 0; i < players.size(); i++)
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SOL_LUA_VIEW["game"]["players"][i + 1] = players[i];
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for(int i = 0; i < players.size(); i++)
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if(players[i]->isCpuPlayer()){
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string plStr = "game.players[" + to_string(i + 1) + "]";
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SOL_LUA_VIEW.script("executeBtNode(" + plStr + ", " + plStr + ".behaviour)");
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}
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int numPlayersWithUnits = 0;
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@@ -88,7 +85,7 @@ namespace battleship{
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void Game::removeAllElements(){
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resetLuaGameObjects();
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generateView().script("game.players = {}");
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while(!players.empty()){
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delete players[0];
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+1
-1
@@ -67,7 +67,7 @@ namespace battleship{
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int team = stoi(teamsListboxes[i]->getContents()[teamsListboxes[i]->getSelectedOption()]);
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string name = (cpuPlayer ? "CPU player #" + to_string(i) : "Player");
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game->addPlayer(new Player(difficulty, faction, team, color, cpuPlayer, map->getSpawnPoint(i), name));
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game->addPlayer(new Player(difficulty, faction, team, color, cpuPlayer, i, name));
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}
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map->loadPlayerGameObjects();
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