devZoGok
|
3fda274bb1
|
aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
|
2025-10-21 20:33:37 +03:00 |
|
devZoGok
|
12c3a67122
|
loading bar
|
2025-03-28 19:56:06 +02:00 |
|
devZoGok
|
728f4b6d4a
|
shifting submarine frame dive depth
|
2025-02-09 15:14:34 +02:00 |
|
devZoGok
|
94a200b16d
|
separate bindings for rotating the camera, selecting and ordering units
|
2025-01-22 16:55:42 +02:00 |
|
devZoGok
|
f34e108a50
|
submarines can now reemerge
|
2025-01-19 20:39:07 +02:00 |
|
devZoGok
|
fdaa2bf2bd
|
using distance to ray argument for optimization
|
2024-07-21 15:00:49 +03:00 |
|
devZoGok
|
967b56baa4
|
increased max number of zooms
|
2024-06-30 17:16:28 +03:00 |
|
devZoGok
|
dc8195cb78
|
updated camera configs
|
2024-06-30 15:43:19 +03:00 |
|
devZoGok
|
fc6751db01
|
integrated zooming the camera in and out
|
2024-06-29 11:50:08 +03:00 |
|
devZoGok
|
e2d6a1ae69
|
implemented instant trading
|
2024-03-10 15:41:56 +02:00 |
|
devZoGok
|
bce93977bd
|
technologies in posession improve unit abilities
|
2024-02-25 15:19:10 +02:00 |
|
devZoGok
|
7deb161283
|
initting technologies
|
2024-02-24 12:51:02 +02:00 |
|
devZoGok
|
c9f62593db
|
engineers can be issued hack orders
|
2024-02-17 12:44:18 +02:00 |
|
devZoGok
|
bd39e8581f
|
units can attack targets inspite of HOLD_FIRE when ordered exlicitly
|
2024-02-16 15:22:54 +02:00 |
|
devZoGok
|
5df85efc59
|
corrected factory id selection for unit training buttons
removed unneeded files
|
2024-01-26 11:30:44 +02:00 |
|
devZoGok
|
ba7123db58
|
Game object Lua configs use individual unit tables
|
2024-01-25 17:15:09 +02:00 |
|
devZoGok
|
827589c823
|
submarines fire torpedos
|
2024-01-16 20:01:19 +02:00 |
|
devZoGok
|
eee806b3b8
|
simplified AI subsystem using sol usertypes
|
2023-12-10 16:19:48 +02:00 |
|
devZoGok
|
bfa16ad8a2
|
behaviour tree implementation
|
2023-12-09 12:28:37 +02:00 |
|
devZoGok
|
1bbf4dc40e
|
key mapping to eject units
|
2023-12-09 12:21:18 +02:00 |
|
devZoGok
|
29679a0e45
|
implemented playtesting unit creation via add-unit
|
2023-11-25 12:32:24 +02:00 |
|
devZoGok
|
3696158e78
|
refactored unit, projectile and resource deposit data scripts with coresponding namespaces
|
2023-10-07 16:36:37 +03:00 |
|
devZoGok
|
8216c781c2
|
updated sol state invocations
|
2023-09-03 09:05:06 +03:00 |
|
devZoGok
|
c00d50fa1a
|
using main() arguments to set the game dir
|
2023-08-15 15:49:32 +03:00 |
|
devZoGok
|
653a67e03b
|
Terrain object cell markers
|
2023-02-05 16:11:45 +02:00 |
|
devZoGok
|
e044d272a7
|
weights and cell generation reimplemented in C++
|
2023-01-22 17:18:49 +02:00 |
|
devZoGok
|
5370b217e5
|
Weights generation status text
|
2023-01-21 17:03:29 +02:00 |
|
devZoGok
|
8a43123021
|
implemented terrain object movement
|
2023-01-06 14:49:16 +02:00 |
|
devZoGok
|
d38823d7f9
|
implemented landmass vert shifting
|
2023-01-04 11:13:43 +02:00 |
|
devZoGok
|
81ea1b452a
|
placeable units and structures
|
2023-01-04 08:57:47 +02:00 |
|
devZoGok
|
67493df340
|
added camera rotation to the map editor
|
2022-12-29 15:27:32 +02:00 |
|
devZoGok
|
d3b7b88768
|
factored out camera handling
camera controls added to the map editor
|
2022-12-29 15:09:39 +02:00 |
|
devZoGok
|
19f16da9ed
|
generated landmass plane
|
2022-12-29 11:42:19 +02:00 |
|
devZoGok
|
87503c7b48
|
runnable player script from Player class
|
2022-12-04 11:37:44 +02:00 |
|
devZoGok
|
16b4886ebf
|
main scripts are loaded once
|
2022-12-03 18:27:17 +02:00 |
|
devZoGok
|
474dae85f6
|
new mappings
|
2022-11-12 12:02:20 +02:00 |
|
devZoGok
|
b48f915352
|
refactored InGameAppState and its button classes
|
2022-10-30 13:09:00 +02:00 |
|
devZoGok
|
41aa789b1e
|
using base path value from Lua script
|
2022-07-25 11:44:19 +03:00 |
|
devZoGok
|
2ab8b583e2
|
reading input mappings via Lua, related refactoring
|
2022-02-04 20:58:11 +02:00 |
|
devZoGok
|
5d465a9ad7
|
refactored attacking for vessels, some bugfixes
|
2022-01-07 09:15:33 +02:00 |
|
devZoGok
|
16e96b3609
|
bindings reading, app state retrieval and mappings improvements
|
2021-12-07 21:09:33 +02:00 |
|
devZoGok
|
71c5f5cd63
|
improved mouse handling
added plane to simulate water
|
2021-11-04 21:16:17 +02:00 |
|
devZoGok
|
14bf591a27
|
changed namespace
|
2021-11-01 11:49:56 +02:00 |
|
devZoGok
|
b18b2fe9a8
|
removed many Irrlicht references
|
2021-10-31 15:13:47 +02:00 |
|
devZoGok
|
97275533c2
|
some bugfixes
|
2021-10-30 08:48:21 +03:00 |
|
devZoGok
|
7f8824cb29
|
decapitalized files
|
2021-10-27 21:37:09 +03:00 |
|