46 Commits
Author SHA1 Message Date
devZoGok 3fda274bb1 aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
2025-10-21 20:33:37 +03:00
devZoGok 12c3a67122 loading bar 2025-03-28 19:56:06 +02:00
devZoGok 728f4b6d4a shifting submarine frame dive depth 2025-02-09 15:14:34 +02:00
devZoGok 94a200b16d separate bindings for rotating the camera, selecting and ordering units 2025-01-22 16:55:42 +02:00
devZoGok f34e108a50 submarines can now reemerge 2025-01-19 20:39:07 +02:00
devZoGok fdaa2bf2bd using distance to ray argument for optimization 2024-07-21 15:00:49 +03:00
devZoGok 967b56baa4 increased max number of zooms 2024-06-30 17:16:28 +03:00
devZoGok dc8195cb78 updated camera configs 2024-06-30 15:43:19 +03:00
devZoGok fc6751db01 integrated zooming the camera in and out 2024-06-29 11:50:08 +03:00
devZoGok e2d6a1ae69 implemented instant trading 2024-03-10 15:41:56 +02:00
devZoGok bce93977bd technologies in posession improve unit abilities 2024-02-25 15:19:10 +02:00
devZoGok 7deb161283 initting technologies 2024-02-24 12:51:02 +02:00
devZoGok c9f62593db engineers can be issued hack orders 2024-02-17 12:44:18 +02:00
devZoGok bd39e8581f units can attack targets inspite of HOLD_FIRE when ordered exlicitly 2024-02-16 15:22:54 +02:00
devZoGok 5df85efc59 corrected factory id selection for unit training buttons
removed unneeded files
2024-01-26 11:30:44 +02:00
devZoGok ba7123db58 Game object Lua configs use individual unit tables 2024-01-25 17:15:09 +02:00
devZoGok 827589c823 submarines fire torpedos 2024-01-16 20:01:19 +02:00
devZoGok eee806b3b8 simplified AI subsystem using sol usertypes 2023-12-10 16:19:48 +02:00
devZoGok bfa16ad8a2 behaviour tree implementation 2023-12-09 12:28:37 +02:00
devZoGok 1bbf4dc40e key mapping to eject units 2023-12-09 12:21:18 +02:00
devZoGok 29679a0e45 implemented playtesting unit creation via add-unit 2023-11-25 12:32:24 +02:00
devZoGok 3696158e78 refactored unit, projectile and resource deposit data scripts with coresponding namespaces 2023-10-07 16:36:37 +03:00
devZoGok 8216c781c2 updated sol state invocations 2023-09-03 09:05:06 +03:00
devZoGok c00d50fa1a using main() arguments to set the game dir 2023-08-15 15:49:32 +03:00
devZoGok 653a67e03b Terrain object cell markers 2023-02-05 16:11:45 +02:00
devZoGok e044d272a7 weights and cell generation reimplemented in C++ 2023-01-22 17:18:49 +02:00
devZoGok 5370b217e5 Weights generation status text 2023-01-21 17:03:29 +02:00
devZoGok 8a43123021 implemented terrain object movement 2023-01-06 14:49:16 +02:00
devZoGok d38823d7f9 implemented landmass vert shifting 2023-01-04 11:13:43 +02:00
devZoGok 81ea1b452a placeable units and structures 2023-01-04 08:57:47 +02:00
devZoGok 67493df340 added camera rotation to the map editor 2022-12-29 15:27:32 +02:00
devZoGok d3b7b88768 factored out camera handling
camera controls added to the map editor
2022-12-29 15:09:39 +02:00
devZoGok 19f16da9ed generated landmass plane 2022-12-29 11:42:19 +02:00
devZoGok 87503c7b48 runnable player script from Player class 2022-12-04 11:37:44 +02:00
devZoGok 16b4886ebf main scripts are loaded once 2022-12-03 18:27:17 +02:00
devZoGok 474dae85f6 new mappings 2022-11-12 12:02:20 +02:00
devZoGok b48f915352 refactored InGameAppState and its button classes 2022-10-30 13:09:00 +02:00
devZoGok 41aa789b1e using base path value from Lua script 2022-07-25 11:44:19 +03:00
devZoGok 2ab8b583e2 reading input mappings via Lua, related refactoring 2022-02-04 20:58:11 +02:00
devZoGok 5d465a9ad7 refactored attacking for vessels, some bugfixes 2022-01-07 09:15:33 +02:00
devZoGok 16e96b3609 bindings reading, app state retrieval and mappings improvements 2021-12-07 21:09:33 +02:00
devZoGok 71c5f5cd63 improved mouse handling
added plane to simulate water
2021-11-04 21:16:17 +02:00
devZoGok 14bf591a27 changed namespace 2021-11-01 11:49:56 +02:00
devZoGok b18b2fe9a8 removed many Irrlicht references 2021-10-31 15:13:47 +02:00
devZoGok 97275533c2 some bugfixes 2021-10-30 08:48:21 +03:00
devZoGok 7f8824cb29 decapitalized files 2021-10-27 21:37:09 +03:00