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https://github.com/ApfelTeeSaft/PlanetFleet.git
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using distance to ray argument for optimization
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+2
-2
@@ -20,8 +20,8 @@ namespace battleship{
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using namespace gameBase;
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const std::string DEFAULT_TEXTURE = "Textures/defaultTexture.jpg";
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const double camPanSpeed = .5, CAMERA_DISTANCE = 100, CAMERA_ZOOM_INCREMENT = 1, NUM_MAX_ZOOMS = 75, cellLength = 14, cellWidth = 14, cellDepth = 7;
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const int maxNumGroups = 10;
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const double camPanSpeed = .5, CAMERA_DISTANCE = 100, CAMERA_ZOOM_INCREMENT = 1, cellLength = 14, cellWidth = 14, cellDepth = 7, DIST_FROM_RAY = 20;
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const int maxNumGroups = 10, NUM_MAX_ZOOMS = 75;
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const vb01::u32 IMPASS_NODE_VAL = 65535;
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const static int numAppStates = 4;
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