802 Commits
Author SHA1 Message Date
devZoGok ede2a9d461 Merge pull request #221 from devZoGok/develop
Develop
2026-02-05 18:18:46 +00:00
devZoGok 499721ccd4 Merge pull request #220 from devZoGok/bf-210-rover-gathering
Bf 210 rover gathering
2026-02-05 18:17:21 +00:00
devZoGok a3e659eb6e bugfixed for resource gathering 2026-02-02 20:09:03 +02:00
devZoGok 932f31158a setting path as truncated 2026-02-02 20:08:39 +02:00
devZoGok 687b4013f2 ending the path at the edge of the target game object 2026-02-01 17:08:00 +02:00
devZoGok 94a8fcc049 Merge pull request #219 from devZoGok/bf-209-sub-diving
Bf 209 sub diving
2026-02-01 15:05:46 +00:00
devZoGok 1fd38b998c updating game obj frame placement pos upon frame creation 2026-02-01 16:07:56 +02:00
devZoGok 0770d64784 removing projectiles if they go out of map bounds 2026-02-01 10:26:54 +02:00
devZoGok bd12a393b8 Merge pull request #218 from devZoGok/ft-217-depth-charge
Ft 217 depth charge
2026-01-29 18:49:43 +00:00
devZoGok 450dcdb1d8 Merge branch 'depth-charge' into ft-217-depth-charge 2026-01-29 20:47:52 +02:00
devZoGok 6ffa182150 Merge pull request #216 from devZoGok/imp-215-freezer-weapons
Imp 215 freezer weapons
2026-01-29 18:42:32 +00:00
devZoGok 38155859c7 Merge branch 'freezer' into imp-215-freezer-weapons 2026-01-29 20:40:34 +02:00
devZoGok c3dddf7784 Merge pull request #214 from devZoGok/imp-123-turret-hor-constr
Imp 123 turret hor constr
2026-01-29 18:37:36 +00:00
devZoGok 7ace63101b adjusted building implementation for freezers 2026-01-29 20:23:22 +02:00
devZoGok a608273b57 rotatable freezer turret
removed CryoGun class
2026-01-28 19:46:01 +02:00
devZoGok ad1922fe48 adding depth charges for other anti sub cruisers 2026-01-28 19:12:51 +02:00
devZoGok d35d93b8d4 testing map 2026-01-28 19:12:51 +02:00
devZoGok f9a1297cc6 updated vb01 2026-01-28 19:12:51 +02:00
devZoGok 111706065d bugfix for not attacking units 2026-01-28 19:12:51 +02:00
devZoGok f70532788a dropping depth charges 2026-01-28 19:12:51 +02:00
devZoGok 5e93806088 improved targetting of projectiles 2026-01-28 19:07:03 +02:00
devZoGok e97d499568 raycasting units' hitboxes 2026-01-17 12:24:11 +02:00
devZoGok a5aaf8e30e horizontal aiming constraints 2026-01-12 19:51:56 +02:00
devZoGok 42b4baf99a using weapons' pos instead of unit pos
improved vertical aiming
2026-01-11 16:23:48 +02:00
devZoGok fb044d1778 Merge pull request #212 from devZoGok/imp-99-unit-models
Imp 99 unit models
2026-01-04 18:16:50 +00:00
devZoGok 2567508b20 updated vb01 2026-01-03 12:17:28 +02:00
devZoGok 679fb08e2f Merge branch 'develop' into unit-models 2026-01-03 12:04:38 +02:00
devZoGok 7ca104ee0f Merge pull request #211 from devZoGok/imp-207-shoot-down-missiles
Imp 207 shoot down missiles
2026-01-03 10:03:45 +00:00
devZoGok cfc2580c3b updated test maps 2026-01-03 12:00:27 +02:00
devZoGok 36ef5e4d1b updated CPU player behaviour to newest models 2026-01-03 11:54:40 +02:00
devZoGok 06cddba086 improved extractor frame selection 2026-01-03 10:43:42 +02:00
devZoGok c2f4feaa7d using initial weapon dirs 2026-01-02 17:24:28 +02:00
devZoGok 86b5bf9731 bugfix for crashes when clicking on trade centers or labs 2026-01-02 17:22:56 +02:00
devZoGok b2cf1bb1e0 added colored nodes for newer models 2026-01-02 12:24:31 +02:00
devZoGok 85948f5615 fixed laser VFX placement 2026-01-01 20:31:41 +02:00
devZoGok 1ea3541113 updated muzzle flashes and hitboxes 2026-01-01 19:51:02 +02:00
devZoGok 103bb8a97b added placeholder models 2025-12-31 21:54:40 +02:00
devZoGok 3a33adecea Merge branch 'aa-point-defense' into imp-207-shoot-down-missiles 2025-12-06 16:22:26 +02:00
devZoGok f4ff951bd7 Merge pull request #206 from devZoGok/imp-184-placement-check
Imp 184 placement check
2025-12-06 14:20:57 +00:00
devZoGok c3b94fdc21 using components for weapons instead of separate nodes 2025-12-06 13:18:02 +02:00
devZoGok 1cfa181918 point defenses aim vertically towards missiles 2025-12-05 14:43:18 +02:00
devZoGok 1d0bf8d349 using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
2025-12-04 15:03:35 +02:00
devZoGok fbe1be2b93 missiles can now be attacked 2025-11-29 20:36:20 +02:00
devZoGok 4fa5d73c1b using the Destructable class as part of units' and projectiles' inheritance structure 2025-11-29 15:57:27 +02:00
devZoGok 786d0c706d fixed game object frame snapping 2025-11-26 15:36:39 +02:00
devZoGok af8e124276 vehicles can't obstruct their own frames 2025-11-26 13:47:45 +02:00
devZoGok 7b9399d2a5 bugfix for maxUnevenness becoming 0 2025-11-26 10:07:54 +02:00
devZoGok ce52a85854 max unevenness property moved to unit configuration 2025-11-25 08:29:15 +02:00
devZoGok db345af328 code refactoring 2025-11-23 15:02:31 +02:00
devZoGok cb175c4d18 rectangle intersection check when rotating game object frames 2025-11-23 14:29:01 +02:00