devZoGok
|
ede2a9d461
|
Merge pull request #221 from devZoGok/develop
Develop
|
2026-02-05 18:18:46 +00:00 |
|
devZoGok
|
499721ccd4
|
Merge pull request #220 from devZoGok/bf-210-rover-gathering
Bf 210 rover gathering
|
2026-02-05 18:17:21 +00:00 |
|
devZoGok
|
a3e659eb6e
|
bugfixed for resource gathering
|
2026-02-02 20:09:03 +02:00 |
|
devZoGok
|
932f31158a
|
setting path as truncated
|
2026-02-02 20:08:39 +02:00 |
|
devZoGok
|
687b4013f2
|
ending the path at the edge of the target game object
|
2026-02-01 17:08:00 +02:00 |
|
devZoGok
|
94a8fcc049
|
Merge pull request #219 from devZoGok/bf-209-sub-diving
Bf 209 sub diving
|
2026-02-01 15:05:46 +00:00 |
|
devZoGok
|
1fd38b998c
|
updating game obj frame placement pos upon frame creation
|
2026-02-01 16:07:56 +02:00 |
|
devZoGok
|
0770d64784
|
removing projectiles if they go out of map bounds
|
2026-02-01 10:26:54 +02:00 |
|
devZoGok
|
bd12a393b8
|
Merge pull request #218 from devZoGok/ft-217-depth-charge
Ft 217 depth charge
|
2026-01-29 18:49:43 +00:00 |
|
devZoGok
|
450dcdb1d8
|
Merge branch 'depth-charge' into ft-217-depth-charge
|
2026-01-29 20:47:52 +02:00 |
|
devZoGok
|
6ffa182150
|
Merge pull request #216 from devZoGok/imp-215-freezer-weapons
Imp 215 freezer weapons
|
2026-01-29 18:42:32 +00:00 |
|
devZoGok
|
38155859c7
|
Merge branch 'freezer' into imp-215-freezer-weapons
|
2026-01-29 20:40:34 +02:00 |
|
devZoGok
|
c3dddf7784
|
Merge pull request #214 from devZoGok/imp-123-turret-hor-constr
Imp 123 turret hor constr
|
2026-01-29 18:37:36 +00:00 |
|
devZoGok
|
7ace63101b
|
adjusted building implementation for freezers
|
2026-01-29 20:23:22 +02:00 |
|
devZoGok
|
a608273b57
|
rotatable freezer turret
removed CryoGun class
|
2026-01-28 19:46:01 +02:00 |
|
devZoGok
|
ad1922fe48
|
adding depth charges for other anti sub cruisers
|
2026-01-28 19:12:51 +02:00 |
|
devZoGok
|
d35d93b8d4
|
testing map
|
2026-01-28 19:12:51 +02:00 |
|
devZoGok
|
f9a1297cc6
|
updated vb01
|
2026-01-28 19:12:51 +02:00 |
|
devZoGok
|
111706065d
|
bugfix for not attacking units
|
2026-01-28 19:12:51 +02:00 |
|
devZoGok
|
f70532788a
|
dropping depth charges
|
2026-01-28 19:12:51 +02:00 |
|
devZoGok
|
5e93806088
|
improved targetting of projectiles
|
2026-01-28 19:07:03 +02:00 |
|
devZoGok
|
e97d499568
|
raycasting units' hitboxes
|
2026-01-17 12:24:11 +02:00 |
|
devZoGok
|
a5aaf8e30e
|
horizontal aiming constraints
|
2026-01-12 19:51:56 +02:00 |
|
devZoGok
|
42b4baf99a
|
using weapons' pos instead of unit pos
improved vertical aiming
|
2026-01-11 16:23:48 +02:00 |
|
devZoGok
|
fb044d1778
|
Merge pull request #212 from devZoGok/imp-99-unit-models
Imp 99 unit models
|
2026-01-04 18:16:50 +00:00 |
|
devZoGok
|
2567508b20
|
updated vb01
|
2026-01-03 12:17:28 +02:00 |
|
devZoGok
|
679fb08e2f
|
Merge branch 'develop' into unit-models
|
2026-01-03 12:04:38 +02:00 |
|
devZoGok
|
7ca104ee0f
|
Merge pull request #211 from devZoGok/imp-207-shoot-down-missiles
Imp 207 shoot down missiles
|
2026-01-03 10:03:45 +00:00 |
|
devZoGok
|
cfc2580c3b
|
updated test maps
|
2026-01-03 12:00:27 +02:00 |
|
devZoGok
|
36ef5e4d1b
|
updated CPU player behaviour to newest models
|
2026-01-03 11:54:40 +02:00 |
|
devZoGok
|
06cddba086
|
improved extractor frame selection
|
2026-01-03 10:43:42 +02:00 |
|
devZoGok
|
c2f4feaa7d
|
using initial weapon dirs
|
2026-01-02 17:24:28 +02:00 |
|
devZoGok
|
86b5bf9731
|
bugfix for crashes when clicking on trade centers or labs
|
2026-01-02 17:22:56 +02:00 |
|
devZoGok
|
b2cf1bb1e0
|
added colored nodes for newer models
|
2026-01-02 12:24:31 +02:00 |
|
devZoGok
|
85948f5615
|
fixed laser VFX placement
|
2026-01-01 20:31:41 +02:00 |
|
devZoGok
|
1ea3541113
|
updated muzzle flashes and hitboxes
|
2026-01-01 19:51:02 +02:00 |
|
devZoGok
|
103bb8a97b
|
added placeholder models
|
2025-12-31 21:54:40 +02:00 |
|
devZoGok
|
3a33adecea
|
Merge branch 'aa-point-defense' into imp-207-shoot-down-missiles
|
2025-12-06 16:22:26 +02:00 |
|
devZoGok
|
f4ff951bd7
|
Merge pull request #206 from devZoGok/imp-184-placement-check
Imp 184 placement check
|
2025-12-06 14:20:57 +00:00 |
|
devZoGok
|
c3b94fdc21
|
using components for weapons instead of separate nodes
|
2025-12-06 13:18:02 +02:00 |
|
devZoGok
|
1cfa181918
|
point defenses aim vertically towards missiles
|
2025-12-05 14:43:18 +02:00 |
|
devZoGok
|
1d0bf8d349
|
using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
|
2025-12-04 15:03:35 +02:00 |
|
devZoGok
|
fbe1be2b93
|
missiles can now be attacked
|
2025-11-29 20:36:20 +02:00 |
|
devZoGok
|
4fa5d73c1b
|
using the Destructable class as part of units' and projectiles' inheritance structure
|
2025-11-29 15:57:27 +02:00 |
|
devZoGok
|
786d0c706d
|
fixed game object frame snapping
|
2025-11-26 15:36:39 +02:00 |
|
devZoGok
|
af8e124276
|
vehicles can't obstruct their own frames
|
2025-11-26 13:47:45 +02:00 |
|
devZoGok
|
7b9399d2a5
|
bugfix for maxUnevenness becoming 0
|
2025-11-26 10:07:54 +02:00 |
|
devZoGok
|
ce52a85854
|
max unevenness property moved to unit configuration
|
2025-11-25 08:29:15 +02:00 |
|
devZoGok
|
db345af328
|
code refactoring
|
2025-11-23 15:02:31 +02:00 |
|
devZoGok
|
cb175c4d18
|
rectangle intersection check when rotating game object frames
|
2025-11-23 14:29:01 +02:00 |
|