Commit Graph
831 Commits
Author SHA1 Message Date
devZoGok 6801a9784e fixed sub diving and surrounding cells selection 2026-04-24 19:28:31 +03:00
devZoGok 4b4e0df9f3 Merge pull request #230 from devZoGok/bf-223-paths-to-shore
finding paths between water and land cells
2026-03-15 18:26:35 +00:00
devZoGok c9d53f21a0 finding paths between water and land cells 2026-03-15 20:06:41 +02:00
devZoGok 445e9b6230 Merge pull request #229 from devZoGok/imp-222-p2w-cpu-ai
Imp 222 p2w cpu ai
2026-03-15 18:06:10 +00:00
devZoGok 73625f349f map update 2026-03-15 19:59:34 +02:00
devZoGok 2b850ca060 conflict resolutions 2026-03-15 17:40:28 +02:00
devZoGok adc5f329f0 bugfix unpausing crashes 2026-03-15 15:21:11 +02:00
devZoGok 3df38f8eda CPU players reform empty task forces 2026-03-15 15:21:11 +02:00
devZoGok c9f690c719 synchronised naval unit movement towards spawn points 2026-03-15 15:21:11 +02:00
devZoGok 0ce0200698 CPU players use cruisers to soften up hostile defenses
vehicles only choose unblocked cells according to their type
2026-03-15 15:21:11 +02:00
devZoGok a61f3eebdf improvements to reform taskforces upon destruction 2026-03-15 15:21:11 +02:00
devZoGok 6c55a255c0 improved CPU player AI resource harvesting 2026-03-15 15:21:11 +02:00
devZoGok 6669c1e8c2 optimized CPU player spawn point occupation implementation
bugfix for navigating empty paths
2026-03-15 15:21:11 +02:00
devZoGok ee0dfaecde transporting units overseas to multiple spawn points 2026-03-15 15:21:11 +02:00
devZoGok 5bcd86d606 improved CPU player behaviour land force transporting subsystem to use multiple transports 2026-03-15 15:21:11 +02:00
devZoGok dbc1a05567 bugfix for unloaded land force not moving towards the spawn point 2026-03-15 15:21:11 +02:00
devZoGok 27d1cdbe0c naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
2026-03-15 15:21:11 +02:00
devZoGok 63ad44b3b8 CPU players build a naval factory and task force 2026-03-15 15:21:11 +02:00
devZoGok 35b22318c4 expanded checks to determine if a game object frame is placeable on a given spot 2026-03-15 15:21:11 +02:00
devZoGok 580659aad5 refactored visible game object detection
checking whether the game object frame is on the right type of a cell
2026-03-15 15:21:11 +02:00
devZoGok 268ea14f4a refactored path point generation
exposed Pathfinder to Lua
2026-03-15 15:21:11 +02:00
devZoGok 03f9f9cc2e calculating heuristics in a function
ending pathpoint generation early for empty paths
2026-03-15 15:21:11 +02:00
devZoGok 4709581fcd buildings cannot be placed outside of the map 2026-03-15 15:21:11 +02:00
devZoGok 86346c0e02 added missing file 2026-03-15 15:21:11 +02:00
devZoGok 35fb88cb9a CPU players capture spawn points 2026-03-15 15:21:11 +02:00
devZoGok a3b6dbc93c redone CPU player behaviour 2026-03-15 15:21:11 +02:00
devZoGok f37aa9ba34 Merge pull request #228 from devZoGok/bf-224-landmass-fix
Bf 224 landmass fix
2026-03-15 13:20:16 +00:00
devZoGok fa8e28cb19 new maps
bugfixes for choosing the right cells
2026-03-15 15:14:40 +02:00
devZoGok 25e8803072 redone maps 2026-03-14 11:56:01 +02:00
devZoGok 284060fb22 bufix for classifying parts of land mass as water cells 2026-03-14 11:32:28 +02:00
devZoGok e53886c300 map selections are loaded instantly 2026-03-14 11:32:28 +02:00
devZoGok 499721ccd4 Merge pull request #220 from devZoGok/bf-210-rover-gathering
Bf 210 rover gathering
2026-02-05 18:17:21 +00:00
devZoGok a3e659eb6e bugfixed for resource gathering 2026-02-02 20:09:03 +02:00
devZoGok 932f31158a setting path as truncated 2026-02-02 20:08:39 +02:00
devZoGok 687b4013f2 ending the path at the edge of the target game object 2026-02-01 17:08:00 +02:00
devZoGok 94a8fcc049 Merge pull request #219 from devZoGok/bf-209-sub-diving
Bf 209 sub diving
2026-02-01 15:05:46 +00:00
devZoGok 1fd38b998c updating game obj frame placement pos upon frame creation 2026-02-01 16:07:56 +02:00
devZoGok 0770d64784 removing projectiles if they go out of map bounds 2026-02-01 10:26:54 +02:00
devZoGok bd12a393b8 Merge pull request #218 from devZoGok/ft-217-depth-charge
Ft 217 depth charge
2026-01-29 18:49:43 +00:00
devZoGok 450dcdb1d8 Merge branch 'depth-charge' into ft-217-depth-charge 2026-01-29 20:47:52 +02:00
devZoGok 6ffa182150 Merge pull request #216 from devZoGok/imp-215-freezer-weapons
Imp 215 freezer weapons
2026-01-29 18:42:32 +00:00
devZoGok 38155859c7 Merge branch 'freezer' into imp-215-freezer-weapons 2026-01-29 20:40:34 +02:00
devZoGok c3dddf7784 Merge pull request #214 from devZoGok/imp-123-turret-hor-constr
Imp 123 turret hor constr
2026-01-29 18:37:36 +00:00
devZoGok 7ace63101b adjusted building implementation for freezers 2026-01-29 20:23:22 +02:00
devZoGok a608273b57 rotatable freezer turret
removed CryoGun class
2026-01-28 19:46:01 +02:00
devZoGok ad1922fe48 adding depth charges for other anti sub cruisers 2026-01-28 19:12:51 +02:00
devZoGok d35d93b8d4 testing map 2026-01-28 19:12:51 +02:00
devZoGok f9a1297cc6 updated vb01 2026-01-28 19:12:51 +02:00
devZoGok 111706065d bugfix for not attacking units 2026-01-28 19:12:51 +02:00
devZoGok f70532788a dropping depth charges 2026-01-28 19:12:51 +02:00