devZoGok
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6801a9784e
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fixed sub diving and surrounding cells selection
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2026-04-24 19:28:31 +03:00 |
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devZoGok
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4b4e0df9f3
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Merge pull request #230 from devZoGok/bf-223-paths-to-shore
finding paths between water and land cells
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2026-03-15 18:26:35 +00:00 |
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devZoGok
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c9d53f21a0
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finding paths between water and land cells
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2026-03-15 20:06:41 +02:00 |
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devZoGok
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445e9b6230
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Merge pull request #229 from devZoGok/imp-222-p2w-cpu-ai
Imp 222 p2w cpu ai
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2026-03-15 18:06:10 +00:00 |
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devZoGok
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73625f349f
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map update
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2026-03-15 19:59:34 +02:00 |
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devZoGok
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2b850ca060
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conflict resolutions
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2026-03-15 17:40:28 +02:00 |
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devZoGok
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adc5f329f0
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bugfix unpausing crashes
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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3df38f8eda
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CPU players reform empty task forces
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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c9f690c719
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synchronised naval unit movement towards spawn points
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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0ce0200698
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CPU players use cruisers to soften up hostile defenses
vehicles only choose unblocked cells according to their type
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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a61f3eebdf
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improvements to reform taskforces upon destruction
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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6c55a255c0
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improved CPU player AI resource harvesting
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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6669c1e8c2
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optimized CPU player spawn point occupation implementation
bugfix for navigating empty paths
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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ee0dfaecde
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transporting units overseas to multiple spawn points
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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5bcd86d606
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improved CPU player behaviour land force transporting subsystem to use multiple transports
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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dbc1a05567
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bugfix for unloaded land force not moving towards the spawn point
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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27d1cdbe0c
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naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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63ad44b3b8
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CPU players build a naval factory and task force
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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35b22318c4
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expanded checks to determine if a game object frame is placeable on a given spot
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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580659aad5
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refactored visible game object detection
checking whether the game object frame is on the right type of a cell
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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268ea14f4a
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refactored path point generation
exposed Pathfinder to Lua
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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03f9f9cc2e
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calculating heuristics in a function
ending pathpoint generation early for empty paths
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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4709581fcd
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buildings cannot be placed outside of the map
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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86346c0e02
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added missing file
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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35fb88cb9a
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CPU players capture spawn points
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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a3b6dbc93c
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redone CPU player behaviour
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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f37aa9ba34
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Merge pull request #228 from devZoGok/bf-224-landmass-fix
Bf 224 landmass fix
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2026-03-15 13:20:16 +00:00 |
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devZoGok
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fa8e28cb19
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new maps
bugfixes for choosing the right cells
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2026-03-15 15:14:40 +02:00 |
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devZoGok
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25e8803072
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redone maps
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2026-03-14 11:56:01 +02:00 |
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devZoGok
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284060fb22
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bufix for classifying parts of land mass as water cells
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2026-03-14 11:32:28 +02:00 |
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devZoGok
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e53886c300
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map selections are loaded instantly
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2026-03-14 11:32:28 +02:00 |
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devZoGok
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499721ccd4
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Merge pull request #220 from devZoGok/bf-210-rover-gathering
Bf 210 rover gathering
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2026-02-05 18:17:21 +00:00 |
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devZoGok
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a3e659eb6e
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bugfixed for resource gathering
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2026-02-02 20:09:03 +02:00 |
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devZoGok
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932f31158a
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setting path as truncated
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2026-02-02 20:08:39 +02:00 |
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devZoGok
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687b4013f2
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ending the path at the edge of the target game object
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2026-02-01 17:08:00 +02:00 |
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devZoGok
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94a8fcc049
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Merge pull request #219 from devZoGok/bf-209-sub-diving
Bf 209 sub diving
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2026-02-01 15:05:46 +00:00 |
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devZoGok
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1fd38b998c
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updating game obj frame placement pos upon frame creation
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2026-02-01 16:07:56 +02:00 |
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devZoGok
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0770d64784
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removing projectiles if they go out of map bounds
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2026-02-01 10:26:54 +02:00 |
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devZoGok
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bd12a393b8
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Merge pull request #218 from devZoGok/ft-217-depth-charge
Ft 217 depth charge
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2026-01-29 18:49:43 +00:00 |
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devZoGok
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450dcdb1d8
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Merge branch 'depth-charge' into ft-217-depth-charge
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2026-01-29 20:47:52 +02:00 |
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devZoGok
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6ffa182150
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Merge pull request #216 from devZoGok/imp-215-freezer-weapons
Imp 215 freezer weapons
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2026-01-29 18:42:32 +00:00 |
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devZoGok
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38155859c7
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Merge branch 'freezer' into imp-215-freezer-weapons
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2026-01-29 20:40:34 +02:00 |
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devZoGok
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c3dddf7784
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Merge pull request #214 from devZoGok/imp-123-turret-hor-constr
Imp 123 turret hor constr
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2026-01-29 18:37:36 +00:00 |
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devZoGok
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7ace63101b
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adjusted building implementation for freezers
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2026-01-29 20:23:22 +02:00 |
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devZoGok
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a608273b57
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rotatable freezer turret
removed CryoGun class
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2026-01-28 19:46:01 +02:00 |
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devZoGok
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ad1922fe48
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adding depth charges for other anti sub cruisers
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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d35d93b8d4
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testing map
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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f9a1297cc6
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updated vb01
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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111706065d
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bugfix for not attacking units
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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f70532788a
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dropping depth charges
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2026-01-28 19:12:51 +02:00 |
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