67 Commits
Author SHA1 Message Date
ApfelTeeSaft 1d7cb71468 ServerChangeName added to Exploits 2024-10-20 00:08:31 +02:00
raax7 27213a04e1 Update README.md 2024-06-15 01:50:58 +01:00
raax7 36d64cc6c3 updated disc link 2024-06-08 15:52:05 +01:00
raax7 da2ef1b80c EZFN
Should be UD on EZFN. Haven't reversed everything, they have some other function which might detect it, but this bypasses the instant detection on inject.
2024-05-20 16:45:20 +01:00
raax7 1d82dad4e8 Update imgui_impl_win32.cpp 2024-05-20 16:43:09 +01:00
raax7 285274d05f Update README.md 2024-05-11 23:53:00 +01:00
raax7 1e5d806e7e Revert "So many things, I don't even know"
This reverts commit cd7fa03dd4.
2024-05-05 18:45:15 +01:00
raax7 cd7fa03dd4 So many things, I don't even know 2024-05-05 18:42:59 +01:00
raax7 17d69f0367 Fixed some Globals.h
- Reverted LOG_LEVEL back to LOG_NONE on release builds
- Uncommented static_asserts in Globals.h and Entry.cpp
- Added FontSize adjusting for Engine builds in Drawing.cpp
2024-04-21 12:31:21 +01:00
raax7 14fc9a2e83 readme update 2024-04-21 00:12:38 +01:00
raax7 38616442c2 update readme 2024-04-21 00:04:31 +01:00
raax7 d680974fa2 update readme 2024-04-21 00:03:49 +01:00
raax7 91da8ba061 Update README.md 2024-04-20 23:54:39 +01:00
raax7 219affb28d Update README.md 2024-04-20 23:53:38 +01:00
raax7 c817ae2a61 Fixed readme 2024-04-20 23:46:07 +01:00
raax7 deef5a4fc7 Added MIT license 2024-04-20 23:45:33 +01:00
raax7 6a465a6a50 Push right before release 2024-04-20 23:39:07 +01:00
raax7 12460cd624 Preparing for release
Major Changes:
- Heavily restructured and refactored RaaxGUI and RaaxGUIInput
- Optimisation in the SDK::UObject::SetupObjects() by switching to FNames instead of string comparison (nearly 5x the speed)
- ImGui builds now block input in the WndProc hook
- Updated to use a custom, minimalized version of std::mutex called ReturnMutex. This is because of forwarded imports in some waiting functions in std::mutex
- Added Disable Pre-Edits option using a PerformBuildingEditInteraction() hook
- Added extra error handling to RaaxDx
- Added extra safety functions to Hooks::VFTHook (all hooks will soon be moved to function hooks
- Added RaaxAssert (simple assert that calls THROW_ERROR if condition is not met) which is soon to be used everywhere

Minor Changes:
- Changed aimbot to use AddPitchInput and AddYawInput instead of ClientSetRotation
- Added TargetRotationChangeWithSmooth to LocalInfo in Target
- Removed TriggerBot.cpp and TriggerBot.h (for now, the features will still be added later)
- Removed the camera position parameter in SDK::IsPositionVisible()
- Outputting the base address of the DLL in SDK::Init()
- Added Game::MenuOpen as a global variable
- Improved the error manager and THROW_ERRORs are now logged (if enabled) with DEBUG_LOG
- Removed some unnecessary TO-DOs in Entry.cpp
- Removed SHOW_MESSAGE_BOX and CRASH_ON_NOT_FOUND macros in Globals.h, as they were unneeded
2024-04-19 02:26:03 +01:00
raax7 eec6916a54 Preparing for release
Major Changes:
- Heavily restructured and refactored RaaxGUI and RaaxGUIInput
- Optimisation in the SDK::UObject::SetupObjects() by switching to FNames instead of string comparison (nearly 5x the speed)
- ImGui builds now block input in the WndProc hook
- Updated to use a custom, minimalized version of std::mutex called ReturnMutex. This is because of forwarded imports in some waiting functions in std::mutex
- Added Disable Pre-Edits option using a PerformBuildingEditInteraction() hook
- Added extra error handling to RaaxDx
- Added extra safety functions to Hooks::VFTHook (all hooks will soon be moved to function hooks
- Added RaaxAssert (simple assert that calls THROW_ERROR if condition is not met) which is soon to be used everywhere

Minor Changes:
- Changed aimbot to use AddPitchInput and AddYawInput instead of ClientSetRotation
- Added TargetRotationChangeWithSmooth to LocalInfo in Target
- Removed TriggerBot.cpp and TriggerBot.h (for now, the features will still be added later)
- Removed the camera position parameter in SDK::IsPositionVisible()
- Outputting the base address of the DLL in SDK::Init()
- Added Game::MenuOpen as a global variable
- Improved the error manager and THROW_ERRORs are now logged (if enabled) with DEBUG_LOG
- Removed some unnecessary TO-DOs in Entry.cpp
2024-04-19 02:26:02 +01:00
Syphon 0ef2b272eb asdasdasd 1980-01-01 19:20:55 -05:00
Syphon 592627fbf5 asdasdasd 1994-04-11 19:13:30 -04:00
Syphon d853128b6d push 2024-04-11 19:09:31 -04:00
Syphon 1d0cf3391b push 2024-04-11 19:08:19 -04:00
GDBOI101 04233ef4ef Begin on Server Crashing Exploit
forcefully attempt to call non replicated functions on Server
2024-04-01 19:58:26 -07:00
raax7 6374d630e2 FAKE PUSH 2024-04-02 02:53:28 +01:00
raax7 027ba42446 Fixed Chams
- Fixed chams auto revert
- Added chams color picker
2024-03-28 20:28:35 +00:00
raax7 814ed64c4a Chams Fully Supported!
- Added auto reverting to chams
- Fixed all known chams crashes
- Added Game::CurrentTime
2024-03-28 19:08:56 +00:00
raax7 b4c19d6cee Chams!
- Added chams! (still lots of work to be done)
- Completely refactored Game/Actors/Loops/FortPickup.cpp
2024-03-28 02:59:50 +00:00
raax7 893152ef10 Refactoring
Refactors:
- Made all library (i.e. Kismet) functions static
- Added SDK::Cast for safe UObject type casting
- Moved bullet TP settings on GUI to weapon exploits
- Changed Game/Actors/Loop/FortWeapon.cpp to FortPickup.cpp
- Added proper mask grabbing and clear checking if weak spot is aimbotable in Game/Actors/Loop/BuildingWeakSpot.cpp
- Other various small refactors around the project

Features:
- Removed infinite ammo, infinite builds and allow redploy (they all get replicated)
- Added vehicle ESP
- Added weapon ESP max distance slider
2024-03-27 13:22:06 +00:00
raax7 70819695fa Added Error on RaaxDx 2024-03-25 22:46:34 +00:00
raax7 999e367c20 Bullet TP V2
- Added Bullet TP V2
- Added RaycastMulti function offset grabbing
- Added RaycastMulti hook
- Changed RaycastMulti and CalculateShot hook to only hook when required (less detection vectors)
- Added box ESP types (Full and Cornered 2D only right now)
- Moved math function bodies to new Math.cpp

Bug-Fixes:
- Fixed text issues in ImGui drawing
- Fixed crash issues on release mode
- Fixed crash issues on ImGui
- Fixed GetPlayerViewpoint VFT index grabbing on S19

Minor Changes:
- Made custom function to get weapon color from UFortItemDefinition
2024-03-25 21:24:57 +00:00
raax7 0c00976d5e Offscreen Indicators
- Reworkings of FortPawn loop
- Cleaned-up offscreen indicators code
- Added Game::ScreenCentreX and Game::ScreenCentreY
2024-03-22 02:01:12 +00:00
raax7 75505e0a43 Painters Algorithm!
Changes:
- Converted ImGui drawing queue to be proper painters algorithm
- Added batch line processor for ImGui drawing queue (will add to engine soon)

Bug-Fixes:
- Added position inversion to SDK::Project3D
- Added another signature for AFortWeapon::GetWeaponStats VFT index (season 8) and a fallback VFT index
2024-03-22 01:23:27 +00:00
raax7 fb147b3565 BulletTP!
Features:
- Added BulletTP (pickaxes and non-pojectile weapons)
- Added ability to toggle visible check
- Added ability to toggle sticky aim

Minor Changes:
- Added outline to windows in RaaxGUI
- Made minhook compile with all builds
- Removed unnecessary FPS scale recalculation in Vehicles.cpp
- Added missing functionality for outlined lines on ImGui
- Reworded "ScreeenPositionA" to "ScreenPosition" where there is only 1 screen position
- Changed "PostRender" to "DrawTransition" to match the function it's actually finding
- Changed "ErrorManager::error" to "ErrorManager::ThrowError"
- Added SDKInitializer::InitCalculateShot

Bug-Fixes:
- Fixed text size incorrect on Engine rendering

TO-DO:
- Add more signatures for CalculateShot function offset initialization
2024-03-21 19:59:49 +00:00
raax7 b56f74d384 Fixed Bug
- Fixed issue preventing compilation
- Added SliderInt
2024-03-20 20:38:14 +00:00
raax7 0e6359d5c5 RaaxGUI Impovements
Changes:
- Major reworkings and improvements of RaaxGUI
- Added `const char*` wrapper for Drawing::TextSize
- Changed Drawing and Input to a namespace
- Removed many unnecassary `.decrypt()`'s on `skCrypt` strings
- Added return status logging for RaaxDx hooking and initiating
- A few renaming of files for consistency
2024-03-20 20:21:38 +00:00
raax7 b3c71855a8 Minor Push
- Fixed a couple things
- Added revert all to AutoRevertFeature
- Added NoTilting to vehicle fly
- Removed double SetReloadTime
2024-03-17 16:17:05 +00:00
raax7 b9330880ed Small Push
- Redesigned ImGui menu slightly
- Reordered SDK::Init for clarity
- Added optional pointer validation using SEH
- Fixed a few minor issues in ImGui drawing
2024-03-17 15:13:32 +00:00
raax7 7a581e2382 Features:
- Infinite Builds (doesn't work everywhere)
- Infinite Ammo (doesn't work everywhere)
- Damage Multiplier (server sided, tested S7-S19)
- No Recoil
- No Reload

Other:
- Reorganisation
- Beginning adding detailed documentation to SDKInitializer.cpp

Bug-Fixes:
- Fixed alignment issues on UE4.26+ structs
- Fixed BitField mask grabbing on UE4.26+
- VFT index grabbing on quite a few versions
- Lots of other things little but I can't remember each
2024-03-15 02:40:41 +00:00
raax7 5b020fd530 test push 2024-03-12 21:03:23 +00:00
raax7 b9c44edf00 temp push to shae 2024-03-08 14:46:04 +00:00
raax7 03c79517ac ImGui support!
- Added ImGui support
- Added WndProc hook for ImGui input
- Added DX11 Present and ResizeBuffers hook for drawing and resize support
- Added a few exploits  + GetWeaponStats VFT index finding (lots of room for improvement)
- Improved logging
- Improved input system

TO-DO NEXT UPDATE:
- Improve input class even more (less reliance on tick based UE functions and force input events for WndProc input)
- Improve GetPlayerViewpoint and GetViewpoint VFT index getting
- Fix text size being innacurate on Engine rendering
- Add WndProc hook for Engine
- Add a season based feature system (allow/forbid features only on specific seasons)
- Add more menu elements types to RaaxGUI
- Add DX12 support for ImGui
- Add more features

(these are in no order)
2024-03-05 23:32:51 +00:00
raax7 ba64eb26bd a 2024-03-04 02:51:14 +00:00
raax7 cd823f735d lots of general improveents. idk exxactly what. going to work alot on the engine gui next push. 2024-03-04 02:50:47 +00:00
raax7 278932a97c little push UwU 2024-03-01 23:45:50 +00:00
raax7 7be158b57f No more GetBoneMatrix
Major restructuring
Lots of FPS improvements

Still lots of changes to be made
2024-02-22 23:00:04 +00:00
raax7 3f9b2be4ed Engine input!
No more menu 😢
2024-02-20 00:29:48 +00:00
raax7 a6462c3efa Major push, many many improvements. 2024-02-11 01:49:56 +00:00
raax7 8811263c33 Update README.md 2024-01-30 18:05:53 +00:00
raax7 7f24d2d21a Update README.md 2024-01-27 03:57:19 +00:00