2024-04-20 23:54:39 +01:00
aaa
2024-01-05 21:55:08 +00:00
2024-01-05 21:53:24 +00:00
2024-04-20 23:45:33 +01:00
2024-04-19 02:26:02 +01:00
2024-04-20 23:54:39 +01:00

Logo

Raax-OG-FN, a universal, internal Fortnite cheat.

If you found this useful, join the Discord and star the project!

Discord Server | Report an Issue

Release Stars

Table of Contents

  1. About Raax-OG-FN
  2. How it works
  3. Developers Read Me!
  4. License

About Raax-OG-FN

Out the box, Raax-OG-FN comes with some stand out features that make it the perfect base.

  • Automatic offset and VFT index updating
  • Compile time string encryption (skCrypter)
  • Windows API function hiding (LazyImporter)

How it works

This is quite a complicated question to answer on this project, as it has grown a lot bigger than I anticipated. For now, until I finish writing this readme, you should look at the source on your own. Make sure to take a look at Globals.h and make sure everything matches your specific usage.

Developers Read Me

I know the code base for this project is quite big for a Fortnite cheat, so I've tried to document eveything well in the files, however it still won't be perfect so here are 2 things you NEED to know before you start developing with this source.

Namespaces

There are 3 main namespaces, SDK (you can guess what that is), Actors, Game and Features. Here is the purpose of each:

  • SDK: The SDK
  • Actors: Cached info's on various actors, as well as the loops for them (AFortPawn, AFortPickup etc)
  • Game: Simple functions for drawing menu and ESP, current game frame, screen dimensions etc
  • Features: Now I know alot of people clown for using this the nesting can become annoying, but I think it's important for clarity. If you go to Game/Features you will see it simply contains all things like AFortPawn bone IDs, targetting system, exploits (vehicles, pickups etc etc)

Wrappers

I take advantage of wrappers and abstraction alot here, so most of the time like with K2_Project for example, you will not need to get the canvas and call it, there is a wrapper simply called Project in the SDK namespace. I advise you to go to Game/SDK/SDK/Engine_classes.h and look at all the wrappers at the bottom to avoid redundunt code

Overall

Overall, just explore the project. There is already tons of code using everything how I intended so you can simply follow that style

License

Do literally whatever you want. (aside from reuploading the source and claiming it as your own)

S
Description
An OG-Fortnite cheat that supports Season 2-19.
Readme MIT
5.1 MiB
Languages
C++ 81.1%
C 18.9%