mirror of
https://github.com/ApfelTeeSaft/Multikill-Server.git
synced 2026-08-26 19:33:31 +00:00
Update README.md
This commit is contained in:
@@ -1,5 +1,14 @@
|
||||
# Multikill Server (for Ultrakill 0.9.0)
|
||||
|
||||
---
|
||||
|
||||
# Why even make this when Jaket exists?
|
||||
- **Jacket does not Support dedicated 24/7 lobbies** since it uses the Steamworks API its Peer 2 Peer networking.
|
||||
- **Multikill aims to be as customizable as possible** meaning that the Server might be able to give the client instructions for custom Physics.
|
||||
- **Map Streaming** I want Multikill to be able to Stream maps from the Server / download them when joining a game, so you don't have to worry about not having the right map installed.
|
||||
- **Educational Purposes** Multikill is a project for Educational Purposes.
|
||||
|
||||
---
|
||||
The **Multikill Server** is a dedicated server for the **Multikill** mod for **Ultrakill version 0.9.0**, allowing players to connect and engage in **PvP combat** across different maps. The server is responsible for handling client connections, managing player synchronization, and broadcasting data to all connected players.
|
||||
|
||||
## Features
|
||||
@@ -75,4 +84,4 @@ The **Multikill** project is actively being developed to bring additional featur
|
||||
- **Team Modes**: Play with others in team-based game modes like **Team Deathmatch**.
|
||||
- **Map Customization**: Allow for custom maps and rotations during gameplay.
|
||||
- **Advanced Synchronization**: Improve latency handling and player action synchronization for a seamless experience.
|
||||
- **Leaderboards and Stats**: Track player performance across games and show competitive leaderboards.
|
||||
- **Leaderboards and Stats**: Track player performance across games and show competitive leaderboards.
|
||||
|
||||
Reference in New Issue
Block a user