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# Multikill Server (for Ultrakill 0.9.0)
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---
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# Why even make this when Jaket exists?
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- **Jaket does not Support dedicated 24/7 lobbies** since it uses the Steamworks API.
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- **Multikill aims to be as customizable as possible** meaning that the Server might be able to give the client instructions for custom Physics.
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- **Map Streaming** I want Multikill to be able to Stream maps from the Server / download them when joining a game, so you don't have to worry about not having the right map installed.
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- **Educational Purposes** Multikill is a project for Educational Purposes.
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- **i don't even know what i'm yapping about**
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---
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The **Multikill Server** is a dedicated server for the **Multikill** mod for **Ultrakill version 0.9.0**, allowing players to connect and engage in **PvP combat** across different maps. The server is responsible for handling client connections, managing player synchronization, and broadcasting data to all connected players.
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## Features
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- **Team Modes**: Play with others in team-based game modes like **Team Deathmatch**.
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- **Map Customization**: Allow for custom maps and rotations during gameplay.
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- **Advanced Synchronization**: Improve latency handling and player action synchronization for a seamless experience.
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- **Leaderboards and Stats**: Track player performance across games and show competitive leaderboards.
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- **Leaderboards and Stats**: Track player performance across games and show competitive leaderboards.
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