mirror of
https://github.com/ApfelTeeSaft/Multikill-Server.git
synced 2026-08-26 19:33:31 +00:00
add basic movement syncing with dev cubes
This commit is contained in:
@@ -48,6 +48,9 @@
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Unity\MovementHandler.cs" />
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<Compile Include="Unity\MultikillServer.cs" />
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<Compile Include="Unity\PlayerData.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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@@ -1,90 +1,23 @@
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using LiteNetLib;
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using LiteNetLib.Utils;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using System;
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using Multikill_Server.Unity;
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namespace Multikill_Server
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{
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public class MultikillServer : INetEventListener
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class Program
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{
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private NetManager server;
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private List<NetPeer> connectedClients = new List<NetPeer>();
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static void Main(string[] args)
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{
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MultikillServer multiplayerServer = new MultikillServer();
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multiplayerServer.StartServer();
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}
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MultikillServer server = new MultikillServer();
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server.StartServer();
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public void StartServer()
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{
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server = new NetManager(this)
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{
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AutoRecycle = true
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};
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server.Start(9050);
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Console.WriteLine("Server started on port 9050.");
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while (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Escape)
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Console.WriteLine("Press ESC to stop the server...");
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while (Console.ReadKey(true).Key != ConsoleKey.Escape)
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{
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server.PollEvents();
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Thread.Sleep(15);
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}
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server.Stop();
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}
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public void OnPeerConnected(NetPeer peer)
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{
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Console.WriteLine($"Client connected: {peer.Address}");
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connectedClients.Add(peer);
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}
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public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
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{
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Console.WriteLine($"Client disconnected: {peer.Address}. Reason: {disconnectInfo.Reason}");
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connectedClients.Remove(peer);
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}
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public void OnNetworkReceive(NetPeer peer, NetPacketReader reader, byte channelNumber, DeliveryMethod deliveryMethod)
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{
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string receivedMessage = reader.GetString();
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Console.WriteLine($"Received from {peer.Address}: {receivedMessage}");
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NetDataWriter writer = new NetDataWriter();
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writer.Put(receivedMessage);
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foreach (var client in connectedClients)
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{
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if (client != peer)
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{
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client.Send(writer, DeliveryMethod.ReliableOrdered);
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}
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}
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}
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public void OnConnectionRequest(ConnectionRequest request)
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{
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request.Accept();
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Console.WriteLine($"Incoming connection request from: {request.RemoteEndPoint}");
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}
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public void OnNetworkError(IPEndPoint endPoint, SocketError socketError)
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{
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Console.WriteLine($"Network error occurred at {endPoint}: {socketError}");
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}
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public void OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType)
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{
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Console.WriteLine($"Received unconnected message from {remoteEndPoint}");
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}
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public void OnNetworkLatencyUpdate(NetPeer peer, int latency)
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{
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Console.WriteLine($"Latency update for {peer.Address}: {latency}ms");
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server.StopServer();
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Console.WriteLine("Server stopped.");
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}
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}
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}
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@@ -0,0 +1,62 @@
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using LiteNetLib;
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using LiteNetLib.Utils;
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using Multikill_Server.Unity;
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using System.Collections.Generic;
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namespace Multikill_Server.Unity
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{
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public class MovementHandler
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{
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private MultikillServer server;
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public MovementHandler(MultikillServer server)
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{
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this.server = server;
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}
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public void HandleMovement(NetPeer peer, NetPacketReader reader)
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{
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// Read position data sent from the client
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float posX = reader.GetFloat();
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float posY = reader.GetFloat();
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float posZ = reader.GetFloat();
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float rotX = reader.GetFloat();
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float rotY = reader.GetFloat();
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float rotZ = reader.GetFloat();
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// Update player data on the server
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if (server.connectedClients.ContainsKey(peer))
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{
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server.connectedClients[peer].PositionX = posX;
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server.connectedClients[peer].PositionY = posY;
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server.connectedClients[peer].PositionZ = posZ;
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server.connectedClients[peer].RotationX = rotX;
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server.connectedClients[peer].RotationY = rotY;
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server.connectedClients[peer].RotationZ = rotZ;
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}
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// Broadcast the player's movement to all other clients
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BroadcastMovement(peer, posX, posY, posZ, rotX, rotY, rotZ);
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}
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private void BroadcastMovement(NetPeer sender, float posX, float posY, float posZ, float rotX, float rotY, float rotZ)
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{
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NetDataWriter writer = new NetDataWriter();
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writer.Put(sender.Id);
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writer.Put(posX);
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writer.Put(posY);
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writer.Put(posZ);
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writer.Put(rotX);
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writer.Put(rotY);
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writer.Put(rotZ);
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foreach (var client in server.connectedClients.Keys)
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{
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if (client != sender) // Don't send the update back to the sender
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{
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client.Send(writer, DeliveryMethod.Unreliable);
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}
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}
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}
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}
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}
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@@ -0,0 +1,80 @@
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using LiteNetLib;
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using Multikill_Server;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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namespace Multikill_Server.Unity
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{
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public class MultikillServer : INetEventListener
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{
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private NetManager server;
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public Dictionary<NetPeer, PlayerData> connectedClients = new Dictionary<NetPeer, PlayerData>();
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private MovementHandler movementHandler;
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public MultikillServer()
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{
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movementHandler = new MovementHandler(this);
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}
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public void StartServer()
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{
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server = new NetManager(this)
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{
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AutoRecycle = true
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};
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server.Start(9050); // Listen on port 9050
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Console.WriteLine("Server started on port 9050.");
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}
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public void StopServer()
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{
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server.Stop();
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}
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public void PollEvents()
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{
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server.PollEvents();
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}
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public void OnPeerConnected(NetPeer peer)
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{
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Console.WriteLine($"Client connected: {peer.Address}");
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connectedClients.Add(peer, new PlayerData());
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}
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public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
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{
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Console.WriteLine($"Client disconnected: {peer.Address}. Reason: {disconnectInfo.Reason}");
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connectedClients.Remove(peer);
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}
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public void OnConnectionRequest(ConnectionRequest request)
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{
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request.Accept();
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Console.WriteLine($"Incoming connection request from: {request.RemoteEndPoint}");
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}
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public void OnNetworkError(IPEndPoint endPoint, SocketError socketError)
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{
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Console.WriteLine($"Network error occurred at {endPoint}: {socketError}");
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}
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public void OnNetworkLatencyUpdate(NetPeer peer, int latency)
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{
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Console.WriteLine($"Latency update for {peer.Address}: {latency}ms");
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}
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public void OnNetworkReceive(NetPeer peer, NetPacketReader reader, byte channelNumber, DeliveryMethod deliveryMethod)
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{
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// Delegate movement data handling to MovementHandler
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movementHandler.HandleMovement(peer, reader);
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}
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public void OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType)
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{
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Console.WriteLine($"Received unconnected message from {remoteEndPoint}");
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}
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}
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}
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@@ -0,0 +1,15 @@
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namespace Multikill_Server.Unity
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{
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public class PlayerData
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{
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public float PositionX { get; set; }
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public float PositionY { get; set; }
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public float PositionZ { get; set; }
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public float RotationX { get; set; }
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public float RotationY { get; set; }
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public float RotationZ { get; set; }
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// TODO, add health etc here
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}
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}
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