Initial commit

This commit is contained in:
ApfelTeeSaft
2025-04-24 19:06:11 +02:00
commit 59611b1e49
5 changed files with 706 additions and 0 deletions
+2
View File
@@ -0,0 +1,2 @@
# Auto detect text files and perform LF normalization
* text=auto
+398
View File
@@ -0,0 +1,398 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
*.vbp
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp
# Visual Studio 6 technical files
*.ncb
*.aps
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# Visual Studio History (VSHistory) files
.vshistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace
# Local History for Visual Studio Code
.history/
# Windows Installer files from build outputs
*.cab
*.msi
*.msix
*.msm
*.msp
# JetBrains Rider
*.sln.iml
+25
View File
@@ -0,0 +1,25 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.13.35931.197 d17.13
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FortniteProcessManager", "FortniteProcessManager\FortniteProcessManager.csproj", "{0969F808-02C1-49E6-8DBA-0449669B9992}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0969F808-02C1-49E6-8DBA-0449669B9992}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0969F808-02C1-49E6-8DBA-0449669B9992}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0969F808-02C1-49E6-8DBA-0449669B9992}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0969F808-02C1-49E6-8DBA-0449669B9992}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2628AB4F-DF0F-4C03-9BA9-00A924570F82}
EndGlobalSection
EndGlobal
@@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>
+271
View File
@@ -0,0 +1,271 @@
using System;
using System.Diagnostics;
using System.IO;
using System.Text.Json;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace FortniteProcessManager
{
class Program
{
private static StreamWriter logWriter;
private static string logFilePath;
private static readonly object logLock = new object();
public class LaunchOptions
{
public string GamePath { get; set; }
public List<string> Arguments { get; set; }
public int AutoTerminate { get; set; } = 0;
}
static int Main(string[] args)
{
try
{
InitializeLogging();
LogMessage("[FortniteProcessManager] Starting process manager...");
if (args.Length < 1)
{
LogMessage("[ERROR] Missing arguments. Please provide the launch options JSON file path.");
return 1;
}
string optionsPath = args[0];
if (!File.Exists(optionsPath))
{
LogMessage($"[ERROR] Options file not found: {optionsPath}");
return 1;
}
string optionsJson = File.ReadAllText(optionsPath);
LaunchOptions options = JsonSerializer.Deserialize<LaunchOptions>(optionsJson);
if (string.IsNullOrEmpty(options.GamePath) || !Directory.Exists(options.GamePath))
{
LogMessage($"[ERROR] Invalid game path: {options.GamePath}");
return 1;
}
string binPath = Path.Combine(options.GamePath, "FortniteGame", "Binaries", "Win64");
string clientPath = Path.Combine(binPath, "FortniteClient-Win64-Shipping.exe");
if (!File.Exists(clientPath))
{
LogMessage($"[ERROR] Fortnite client executable not found: {clientPath}");
return 1;
}
LogMessage("[INFO] Launching FortniteClient-Win64-Shipping.exe...");
ProcessStartInfo startInfo = new ProcessStartInfo
{
FileName = clientPath,
WorkingDirectory = binPath,
UseShellExecute = false,
CreateNoWindow = false,
RedirectStandardOutput = true,
RedirectStandardError = true
};
if (options.Arguments != null)
{
foreach (string arg in options.Arguments)
{
startInfo.ArgumentList.Add(arg);
}
}
using (Process clientProcess = new Process { StartInfo = startInfo })
{
clientProcess.OutputDataReceived += (sender, e) =>
{
if (!string.IsNullOrEmpty(e.Data))
{
LogMessage($"[FORTNITE] {e.Data}");
}
};
clientProcess.ErrorDataReceived += (sender, e) =>
{
if (!string.IsNullOrEmpty(e.Data))
{
LogMessage($"[FORTNITE-ERROR] {e.Data}");
}
};
clientProcess.Start();
clientProcess.BeginOutputReadLine();
clientProcess.BeginErrorReadLine();
LogMessage($"[INFO] Launched FortniteClient-Win64-Shipping.exe with PID: {clientProcess.Id}");
var result = new Dictionary<string, int>
{
{ "clientPid", clientProcess.Id }
};
string resultJson = JsonSerializer.Serialize(result);
Console.WriteLine($"RESULT:{resultJson}");
LogMessage($"RESULT:{resultJson}");
CancellationTokenSource autoTerminateCts = null;
Task autoTerminateTask = null;
if (options.AutoTerminate > 0)
{
LogMessage($"[INFO] Auto-termination will occur after {options.AutoTerminate} seconds");
autoTerminateCts = new CancellationTokenSource();
autoTerminateTask = Task.Run(async () =>
{
try
{
await Task.Delay(options.AutoTerminate * 1000, autoTerminateCts.Token);
LogMessage($"[INFO] Auto-termination timer reached ({options.AutoTerminate} seconds)");
if (!clientProcess.HasExited)
{
LogMessage($"[INFO] Auto-terminating FortniteClient-Win64-Shipping.exe (PID: {clientProcess.Id})");
clientProcess.Kill();
}
}
catch (TaskCanceledException)
{
}
catch (Exception ex)
{
LogMessage($"[ERROR] Error in auto-termination task: {ex.Message}");
}
}, autoTerminateCts.Token);
}
using (var checkConsoleClosedCts = new CancellationTokenSource())
{
var checkConsoleClosedTask = Task.Run(async () =>
{
while (!checkConsoleClosedCts.Token.IsCancellationRequested)
{
try
{
if (Console.KeyAvailable)
{
var key = Console.ReadKey(true);
if (key.Key == ConsoleKey.Escape)
{
LogMessage("[INFO] ESC key pressed, preparing to exit...");
break;
}
}
}
catch (InvalidOperationException)
{
LogMessage("[INFO] Console window was closed, preparing to exit...");
// break;
}
await Task.Delay(500);
}
}, checkConsoleClosedCts.Token);
LogMessage("[INFO] Waiting for FortniteClient-Win64-Shipping.exe to exit...");
clientProcess.WaitForExit();
if (autoTerminateCts != null)
{
autoTerminateCts.Cancel();
autoTerminateCts.Dispose();
}
checkConsoleClosedCts.Cancel();
try
{
checkConsoleClosedTask.Wait();
}
catch (AggregateException)
{
}
}
LogMessage($"[INFO] FortniteClient-Win64-Shipping.exe (PID: {clientProcess.Id}) has exited with code: {clientProcess.ExitCode}");
}
LogMessage("[INFO] Process manager is shutting down gracefully.");
CloseLogging();
return 0;
}
catch (Exception ex)
{
LogMessage($"[ERROR] Process manager failed: {ex.Message}");
LogMessage(ex.StackTrace);
CloseLogging();
return 1;
}
}
private static void InitializeLogging()
{
try
{
string logsDirectory = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "..", "logs");
Directory.CreateDirectory(logsDirectory);
string timestamp = DateTime.Now.ToString("yyyyMMdd_HHmmss");
logFilePath = Path.Combine(logsDirectory, $"fortnite_manager_{timestamp}.log");
logWriter = new StreamWriter(logFilePath, true);
logWriter.AutoFlush = true;
}
catch (Exception ex)
{
Console.WriteLine($"[ERROR] Failed to initialize log file: {ex.Message}");
}
}
private static void LogMessage(string message)
{
string timestampedMessage = $"[{DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff")}] {message}";
lock (logLock)
{
try
{
if (logWriter != null)
{
logWriter.WriteLine(timestampedMessage);
}
}
catch (Exception)
{
}
}
}
private static void CloseLogging()
{
lock (logLock)
{
try
{
if (logWriter != null)
{
logWriter.Flush();
logWriter.Close();
logWriter = null;
}
}
catch (Exception ex)
{
Console.WriteLine($"[ERROR] Failed to close log file: {ex.Message}");
}
}
}
}
}