commit 59611b1e49b40066364d8337e15089c1d5541941 Author: ApfelTeeSaft <91074565+ApfelTeeSaft@users.noreply.github.com> Date: Thu Apr 24 19:06:11 2025 +0200 Initial commit diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..dfe0770 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Auto detect text files and perform LF normalization +* text=auto diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..8a30d25 --- /dev/null +++ b/.gitignore @@ -0,0 +1,398 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. 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Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio 6 auto-generated project file (contains which files were open etc.) +*.vbp + +# Visual Studio 6 workspace and project file (working project files containing files to include in project) +*.dsw +*.dsp + +# Visual Studio 6 technical files +*.ncb +*.aps + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +*.sln.iml diff --git a/FortniteProcessManager.sln b/FortniteProcessManager.sln new file mode 100644 index 0000000..8ea7ec5 --- /dev/null +++ b/FortniteProcessManager.sln @@ -0,0 +1,25 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.13.35931.197 d17.13 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FortniteProcessManager", "FortniteProcessManager\FortniteProcessManager.csproj", "{0969F808-02C1-49E6-8DBA-0449669B9992}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {0969F808-02C1-49E6-8DBA-0449669B9992}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {0969F808-02C1-49E6-8DBA-0449669B9992}.Debug|Any CPU.Build.0 = Debug|Any CPU + {0969F808-02C1-49E6-8DBA-0449669B9992}.Release|Any CPU.ActiveCfg = Release|Any CPU + {0969F808-02C1-49E6-8DBA-0449669B9992}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {2628AB4F-DF0F-4C03-9BA9-00A924570F82} + EndGlobalSection +EndGlobal diff --git a/FortniteProcessManager/FortniteProcessManager.csproj b/FortniteProcessManager/FortniteProcessManager.csproj new file mode 100644 index 0000000..2150e37 --- /dev/null +++ b/FortniteProcessManager/FortniteProcessManager.csproj @@ -0,0 +1,10 @@ + + + + Exe + net8.0 + enable + enable + + + diff --git a/FortniteProcessManager/Program.cs b/FortniteProcessManager/Program.cs new file mode 100644 index 0000000..bad5659 --- /dev/null +++ b/FortniteProcessManager/Program.cs @@ -0,0 +1,271 @@ +using System; +using System.Diagnostics; +using System.IO; +using System.Text.Json; +using System.Collections.Generic; +using System.Threading; +using System.Threading.Tasks; + +namespace FortniteProcessManager +{ + class Program + { + private static StreamWriter logWriter; + private static string logFilePath; + private static readonly object logLock = new object(); + + public class LaunchOptions + { + public string GamePath { get; set; } + public List Arguments { get; set; } + public int AutoTerminate { get; set; } = 0; + } + + static int Main(string[] args) + { + try + { + InitializeLogging(); + + LogMessage("[FortniteProcessManager] Starting process manager..."); + + if (args.Length < 1) + { + LogMessage("[ERROR] Missing arguments. Please provide the launch options JSON file path."); + return 1; + } + + string optionsPath = args[0]; + + if (!File.Exists(optionsPath)) + { + LogMessage($"[ERROR] Options file not found: {optionsPath}"); + return 1; + } + + string optionsJson = File.ReadAllText(optionsPath); + LaunchOptions options = JsonSerializer.Deserialize(optionsJson); + + if (string.IsNullOrEmpty(options.GamePath) || !Directory.Exists(options.GamePath)) + { + LogMessage($"[ERROR] Invalid game path: {options.GamePath}"); + return 1; + } + + string binPath = Path.Combine(options.GamePath, "FortniteGame", "Binaries", "Win64"); + string clientPath = Path.Combine(binPath, "FortniteClient-Win64-Shipping.exe"); + + if (!File.Exists(clientPath)) + { + LogMessage($"[ERROR] Fortnite client executable not found: {clientPath}"); + return 1; + } + + LogMessage("[INFO] Launching FortniteClient-Win64-Shipping.exe..."); + + ProcessStartInfo startInfo = new ProcessStartInfo + { + FileName = clientPath, + WorkingDirectory = binPath, + UseShellExecute = false, + CreateNoWindow = false, + RedirectStandardOutput = true, + RedirectStandardError = true + }; + + if (options.Arguments != null) + { + foreach (string arg in options.Arguments) + { + startInfo.ArgumentList.Add(arg); + } + } + + using (Process clientProcess = new Process { StartInfo = startInfo }) + { + clientProcess.OutputDataReceived += (sender, e) => + { + if (!string.IsNullOrEmpty(e.Data)) + { + LogMessage($"[FORTNITE] {e.Data}"); + } + }; + + clientProcess.ErrorDataReceived += (sender, e) => + { + if (!string.IsNullOrEmpty(e.Data)) + { + LogMessage($"[FORTNITE-ERROR] {e.Data}"); + } + }; + + clientProcess.Start(); + + clientProcess.BeginOutputReadLine(); + clientProcess.BeginErrorReadLine(); + + LogMessage($"[INFO] Launched FortniteClient-Win64-Shipping.exe with PID: {clientProcess.Id}"); + + var result = new Dictionary + { + { "clientPid", clientProcess.Id } + }; + + string resultJson = JsonSerializer.Serialize(result); + Console.WriteLine($"RESULT:{resultJson}"); + LogMessage($"RESULT:{resultJson}"); + + CancellationTokenSource autoTerminateCts = null; + Task autoTerminateTask = null; + + if (options.AutoTerminate > 0) + { + LogMessage($"[INFO] Auto-termination will occur after {options.AutoTerminate} seconds"); + + autoTerminateCts = new CancellationTokenSource(); + autoTerminateTask = Task.Run(async () => + { + try + { + await Task.Delay(options.AutoTerminate * 1000, autoTerminateCts.Token); + + LogMessage($"[INFO] Auto-termination timer reached ({options.AutoTerminate} seconds)"); + + if (!clientProcess.HasExited) + { + LogMessage($"[INFO] Auto-terminating FortniteClient-Win64-Shipping.exe (PID: {clientProcess.Id})"); + clientProcess.Kill(); + } + } + catch (TaskCanceledException) + { + } + catch (Exception ex) + { + LogMessage($"[ERROR] Error in auto-termination task: {ex.Message}"); + } + }, autoTerminateCts.Token); + } + + using (var checkConsoleClosedCts = new CancellationTokenSource()) + { + var checkConsoleClosedTask = Task.Run(async () => + { + while (!checkConsoleClosedCts.Token.IsCancellationRequested) + { + try + { + if (Console.KeyAvailable) + { + var key = Console.ReadKey(true); + if (key.Key == ConsoleKey.Escape) + { + LogMessage("[INFO] ESC key pressed, preparing to exit..."); + break; + } + } + } + catch (InvalidOperationException) + { + LogMessage("[INFO] Console window was closed, preparing to exit..."); + // break; + } + await Task.Delay(500); + } + }, checkConsoleClosedCts.Token); + + LogMessage("[INFO] Waiting for FortniteClient-Win64-Shipping.exe to exit..."); + clientProcess.WaitForExit(); + + if (autoTerminateCts != null) + { + autoTerminateCts.Cancel(); + autoTerminateCts.Dispose(); + } + + checkConsoleClosedCts.Cancel(); + try + { + checkConsoleClosedTask.Wait(); + } + catch (AggregateException) + { + } + } + + LogMessage($"[INFO] FortniteClient-Win64-Shipping.exe (PID: {clientProcess.Id}) has exited with code: {clientProcess.ExitCode}"); + } + + LogMessage("[INFO] Process manager is shutting down gracefully."); + CloseLogging(); + return 0; + } + catch (Exception ex) + { + LogMessage($"[ERROR] Process manager failed: {ex.Message}"); + LogMessage(ex.StackTrace); + CloseLogging(); + return 1; + } + } + + private static void InitializeLogging() + { + try + { + string logsDirectory = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "..", "logs"); + Directory.CreateDirectory(logsDirectory); + + string timestamp = DateTime.Now.ToString("yyyyMMdd_HHmmss"); + logFilePath = Path.Combine(logsDirectory, $"fortnite_manager_{timestamp}.log"); + + logWriter = new StreamWriter(logFilePath, true); + logWriter.AutoFlush = true; + + } + catch (Exception ex) + { + Console.WriteLine($"[ERROR] Failed to initialize log file: {ex.Message}"); + } + } + + private static void LogMessage(string message) + { + string timestampedMessage = $"[{DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff")}] {message}"; + + lock (logLock) + { + try + { + if (logWriter != null) + { + logWriter.WriteLine(timestampedMessage); + } + } + catch (Exception) + { + } + } + } + + private static void CloseLogging() + { + lock (logLock) + { + try + { + if (logWriter != null) + { + logWriter.Flush(); + logWriter.Close(); + logWriter = null; + } + } + catch (Exception ex) + { + Console.WriteLine($"[ERROR] Failed to close log file: {ex.Message}"); + } + } + } + } +} \ No newline at end of file