commit 59611b1e49b40066364d8337e15089c1d5541941
Author: ApfelTeeSaft <91074565+ApfelTeeSaft@users.noreply.github.com>
Date: Thu Apr 24 19:06:11 2025 +0200
Initial commit
diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..dfe0770
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,2 @@
+# Auto detect text files and perform LF normalization
+* text=auto
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..8a30d25
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,398 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.tlog
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio 6 auto-generated project file (contains which files were open etc.)
+*.vbp
+
+# Visual Studio 6 workspace and project file (working project files containing files to include in project)
+*.dsw
+*.dsp
+
+# Visual Studio 6 technical files
+*.ncb
+*.aps
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# Visual Studio History (VSHistory) files
+.vshistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
+
+# VS Code files for those working on multiple tools
+.vscode/*
+!.vscode/settings.json
+!.vscode/tasks.json
+!.vscode/launch.json
+!.vscode/extensions.json
+*.code-workspace
+
+# Local History for Visual Studio Code
+.history/
+
+# Windows Installer files from build outputs
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# JetBrains Rider
+*.sln.iml
diff --git a/FortniteProcessManager.sln b/FortniteProcessManager.sln
new file mode 100644
index 0000000..8ea7ec5
--- /dev/null
+++ b/FortniteProcessManager.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.13.35931.197 d17.13
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FortniteProcessManager", "FortniteProcessManager\FortniteProcessManager.csproj", "{0969F808-02C1-49E6-8DBA-0449669B9992}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {0969F808-02C1-49E6-8DBA-0449669B9992}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {0969F808-02C1-49E6-8DBA-0449669B9992}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {0969F808-02C1-49E6-8DBA-0449669B9992}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {0969F808-02C1-49E6-8DBA-0449669B9992}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {2628AB4F-DF0F-4C03-9BA9-00A924570F82}
+ EndGlobalSection
+EndGlobal
diff --git a/FortniteProcessManager/FortniteProcessManager.csproj b/FortniteProcessManager/FortniteProcessManager.csproj
new file mode 100644
index 0000000..2150e37
--- /dev/null
+++ b/FortniteProcessManager/FortniteProcessManager.csproj
@@ -0,0 +1,10 @@
+
+
+
+ Exe
+ net8.0
+ enable
+ enable
+
+
+
diff --git a/FortniteProcessManager/Program.cs b/FortniteProcessManager/Program.cs
new file mode 100644
index 0000000..bad5659
--- /dev/null
+++ b/FortniteProcessManager/Program.cs
@@ -0,0 +1,271 @@
+using System;
+using System.Diagnostics;
+using System.IO;
+using System.Text.Json;
+using System.Collections.Generic;
+using System.Threading;
+using System.Threading.Tasks;
+
+namespace FortniteProcessManager
+{
+ class Program
+ {
+ private static StreamWriter logWriter;
+ private static string logFilePath;
+ private static readonly object logLock = new object();
+
+ public class LaunchOptions
+ {
+ public string GamePath { get; set; }
+ public List Arguments { get; set; }
+ public int AutoTerminate { get; set; } = 0;
+ }
+
+ static int Main(string[] args)
+ {
+ try
+ {
+ InitializeLogging();
+
+ LogMessage("[FortniteProcessManager] Starting process manager...");
+
+ if (args.Length < 1)
+ {
+ LogMessage("[ERROR] Missing arguments. Please provide the launch options JSON file path.");
+ return 1;
+ }
+
+ string optionsPath = args[0];
+
+ if (!File.Exists(optionsPath))
+ {
+ LogMessage($"[ERROR] Options file not found: {optionsPath}");
+ return 1;
+ }
+
+ string optionsJson = File.ReadAllText(optionsPath);
+ LaunchOptions options = JsonSerializer.Deserialize(optionsJson);
+
+ if (string.IsNullOrEmpty(options.GamePath) || !Directory.Exists(options.GamePath))
+ {
+ LogMessage($"[ERROR] Invalid game path: {options.GamePath}");
+ return 1;
+ }
+
+ string binPath = Path.Combine(options.GamePath, "FortniteGame", "Binaries", "Win64");
+ string clientPath = Path.Combine(binPath, "FortniteClient-Win64-Shipping.exe");
+
+ if (!File.Exists(clientPath))
+ {
+ LogMessage($"[ERROR] Fortnite client executable not found: {clientPath}");
+ return 1;
+ }
+
+ LogMessage("[INFO] Launching FortniteClient-Win64-Shipping.exe...");
+
+ ProcessStartInfo startInfo = new ProcessStartInfo
+ {
+ FileName = clientPath,
+ WorkingDirectory = binPath,
+ UseShellExecute = false,
+ CreateNoWindow = false,
+ RedirectStandardOutput = true,
+ RedirectStandardError = true
+ };
+
+ if (options.Arguments != null)
+ {
+ foreach (string arg in options.Arguments)
+ {
+ startInfo.ArgumentList.Add(arg);
+ }
+ }
+
+ using (Process clientProcess = new Process { StartInfo = startInfo })
+ {
+ clientProcess.OutputDataReceived += (sender, e) =>
+ {
+ if (!string.IsNullOrEmpty(e.Data))
+ {
+ LogMessage($"[FORTNITE] {e.Data}");
+ }
+ };
+
+ clientProcess.ErrorDataReceived += (sender, e) =>
+ {
+ if (!string.IsNullOrEmpty(e.Data))
+ {
+ LogMessage($"[FORTNITE-ERROR] {e.Data}");
+ }
+ };
+
+ clientProcess.Start();
+
+ clientProcess.BeginOutputReadLine();
+ clientProcess.BeginErrorReadLine();
+
+ LogMessage($"[INFO] Launched FortniteClient-Win64-Shipping.exe with PID: {clientProcess.Id}");
+
+ var result = new Dictionary
+ {
+ { "clientPid", clientProcess.Id }
+ };
+
+ string resultJson = JsonSerializer.Serialize(result);
+ Console.WriteLine($"RESULT:{resultJson}");
+ LogMessage($"RESULT:{resultJson}");
+
+ CancellationTokenSource autoTerminateCts = null;
+ Task autoTerminateTask = null;
+
+ if (options.AutoTerminate > 0)
+ {
+ LogMessage($"[INFO] Auto-termination will occur after {options.AutoTerminate} seconds");
+
+ autoTerminateCts = new CancellationTokenSource();
+ autoTerminateTask = Task.Run(async () =>
+ {
+ try
+ {
+ await Task.Delay(options.AutoTerminate * 1000, autoTerminateCts.Token);
+
+ LogMessage($"[INFO] Auto-termination timer reached ({options.AutoTerminate} seconds)");
+
+ if (!clientProcess.HasExited)
+ {
+ LogMessage($"[INFO] Auto-terminating FortniteClient-Win64-Shipping.exe (PID: {clientProcess.Id})");
+ clientProcess.Kill();
+ }
+ }
+ catch (TaskCanceledException)
+ {
+ }
+ catch (Exception ex)
+ {
+ LogMessage($"[ERROR] Error in auto-termination task: {ex.Message}");
+ }
+ }, autoTerminateCts.Token);
+ }
+
+ using (var checkConsoleClosedCts = new CancellationTokenSource())
+ {
+ var checkConsoleClosedTask = Task.Run(async () =>
+ {
+ while (!checkConsoleClosedCts.Token.IsCancellationRequested)
+ {
+ try
+ {
+ if (Console.KeyAvailable)
+ {
+ var key = Console.ReadKey(true);
+ if (key.Key == ConsoleKey.Escape)
+ {
+ LogMessage("[INFO] ESC key pressed, preparing to exit...");
+ break;
+ }
+ }
+ }
+ catch (InvalidOperationException)
+ {
+ LogMessage("[INFO] Console window was closed, preparing to exit...");
+ // break;
+ }
+ await Task.Delay(500);
+ }
+ }, checkConsoleClosedCts.Token);
+
+ LogMessage("[INFO] Waiting for FortniteClient-Win64-Shipping.exe to exit...");
+ clientProcess.WaitForExit();
+
+ if (autoTerminateCts != null)
+ {
+ autoTerminateCts.Cancel();
+ autoTerminateCts.Dispose();
+ }
+
+ checkConsoleClosedCts.Cancel();
+ try
+ {
+ checkConsoleClosedTask.Wait();
+ }
+ catch (AggregateException)
+ {
+ }
+ }
+
+ LogMessage($"[INFO] FortniteClient-Win64-Shipping.exe (PID: {clientProcess.Id}) has exited with code: {clientProcess.ExitCode}");
+ }
+
+ LogMessage("[INFO] Process manager is shutting down gracefully.");
+ CloseLogging();
+ return 0;
+ }
+ catch (Exception ex)
+ {
+ LogMessage($"[ERROR] Process manager failed: {ex.Message}");
+ LogMessage(ex.StackTrace);
+ CloseLogging();
+ return 1;
+ }
+ }
+
+ private static void InitializeLogging()
+ {
+ try
+ {
+ string logsDirectory = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "..", "logs");
+ Directory.CreateDirectory(logsDirectory);
+
+ string timestamp = DateTime.Now.ToString("yyyyMMdd_HHmmss");
+ logFilePath = Path.Combine(logsDirectory, $"fortnite_manager_{timestamp}.log");
+
+ logWriter = new StreamWriter(logFilePath, true);
+ logWriter.AutoFlush = true;
+
+ }
+ catch (Exception ex)
+ {
+ Console.WriteLine($"[ERROR] Failed to initialize log file: {ex.Message}");
+ }
+ }
+
+ private static void LogMessage(string message)
+ {
+ string timestampedMessage = $"[{DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff")}] {message}";
+
+ lock (logLock)
+ {
+ try
+ {
+ if (logWriter != null)
+ {
+ logWriter.WriteLine(timestampedMessage);
+ }
+ }
+ catch (Exception)
+ {
+ }
+ }
+ }
+
+ private static void CloseLogging()
+ {
+ lock (logLock)
+ {
+ try
+ {
+ if (logWriter != null)
+ {
+ logWriter.Flush();
+ logWriter.Close();
+ logWriter = null;
+ }
+ }
+ catch (Exception ex)
+ {
+ Console.WriteLine($"[ERROR] Failed to close log file: {ex.Message}");
+ }
+ }
+ }
+ }
+}
\ No newline at end of file