Files
Alphanium/CppSDK/SDK/LightningLSystem_functions.cpp

135 lines
3.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: LightningLSystem
#include "Basic.hpp"
#include "LightningLSystem_classes.hpp"
#include "LightningLSystem_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function LightningLSystem.LightningLsystem_C.ExecuteUbergraph_LightningLsystem
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ALightningLsystem_C::ExecuteUbergraph_LightningLsystem(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightningLsystem_C", "ExecuteUbergraph_LightningLsystem");
Params::LightningLsystem_C_ExecuteUbergraph_LightningLsystem Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function LightningLSystem.LightningLsystem_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void ALightningLsystem_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightningLsystem_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function LightningLSystem.LightningLsystem_C.Animate death and flash__Fire off impact effect__EventFunc
// (BlueprintEvent)
void ALightningLsystem_C::Animate_death_and_flash__Fire_off_impact_effect__EventFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightningLsystem_C", "Animate death and flash__Fire off impact effect__EventFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function LightningLSystem.LightningLsystem_C.Animate death and flash__UpdateFunc
// (BlueprintEvent)
void ALightningLsystem_C::Animate_death_and_flash__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightningLsystem_C", "Animate death and flash__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function LightningLSystem.LightningLsystem_C.Animate death and flash__FinishedFunc
// (BlueprintEvent)
void ALightningLsystem_C::Animate_death_and_flash__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightningLsystem_C", "Animate death and flash__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function LightningLSystem.LightningLsystem_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ALightningLsystem_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightningLsystem_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function LightningLSystem.LightningLsystem_C.MultiplyParametersByFloat
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UMaterialInstanceDynamic* Mid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class FName param_name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ALightningLsystem_C::MultiplyParametersByFloat(class UMaterialInstanceDynamic* Mid, class FName param_name)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightningLsystem_C", "MultiplyParametersByFloat");
Params::LightningLsystem_C_MultiplyParametersByFloat Parms{};
Parms.Mid = Mid;
Parms.param_name = param_name;
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)