#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: LightningLSystem #include "Basic.hpp" #include "LightningLSystem_classes.hpp" #include "LightningLSystem_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function LightningLSystem.LightningLsystem_C.ExecuteUbergraph_LightningLsystem // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void ALightningLsystem_C::ExecuteUbergraph_LightningLsystem(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightningLsystem_C", "ExecuteUbergraph_LightningLsystem"); Params::LightningLsystem_C_ExecuteUbergraph_LightningLsystem Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function LightningLSystem.LightningLsystem_C.ReceiveBeginPlay // (Event, Public, BlueprintEvent) void ALightningLsystem_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightningLsystem_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function LightningLSystem.LightningLsystem_C.Animate death and flash__Fire off impact effect__EventFunc // (BlueprintEvent) void ALightningLsystem_C::Animate_death_and_flash__Fire_off_impact_effect__EventFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightningLsystem_C", "Animate death and flash__Fire off impact effect__EventFunc"); UObject::ProcessEvent(Func, nullptr); } // Function LightningLSystem.LightningLsystem_C.Animate death and flash__UpdateFunc // (BlueprintEvent) void ALightningLsystem_C::Animate_death_and_flash__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightningLsystem_C", "Animate death and flash__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function LightningLSystem.LightningLsystem_C.Animate death and flash__FinishedFunc // (BlueprintEvent) void ALightningLsystem_C::Animate_death_and_flash__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightningLsystem_C", "Animate death and flash__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function LightningLSystem.LightningLsystem_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void ALightningLsystem_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightningLsystem_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function LightningLSystem.LightningLsystem_C.MultiplyParametersByFloat // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UMaterialInstanceDynamic* Mid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class FName param_name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void ALightningLsystem_C::MultiplyParametersByFloat(class UMaterialInstanceDynamic* Mid, class FName param_name) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightningLsystem_C", "MultiplyParametersByFloat"); Params::LightningLsystem_C_MultiplyParametersByFloat Parms{}; Parms.Mid = Mid; Parms.param_name = param_name; UObject::ProcessEvent(Func, &Parms); } } #pragma pack(pop)