Files
Alphanium/CppSDK/SDK/InGame_Gamemode_functions.cpp

71 lines
1.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: InGame_Gamemode
#include "Basic.hpp"
#include "InGame_Gamemode_classes.hpp"
#include "InGame_Gamemode_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function InGame_Gamemode.InGame_Gamemode_C.ExecuteUbergraph_InGame_Gamemode
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AInGame_Gamemode_C::ExecuteUbergraph_InGame_Gamemode(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InGame_Gamemode_C", "ExecuteUbergraph_InGame_Gamemode");
Params::InGame_Gamemode_C_ExecuteUbergraph_InGame_Gamemode Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function InGame_Gamemode.InGame_Gamemode_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void AInGame_Gamemode_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InGame_Gamemode_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function InGame_Gamemode.InGame_Gamemode_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AInGame_Gamemode_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InGame_Gamemode_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)