#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: InGame_Gamemode #include "Basic.hpp" #include "InGame_Gamemode_classes.hpp" #include "InGame_Gamemode_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function InGame_Gamemode.InGame_Gamemode_C.ExecuteUbergraph_InGame_Gamemode // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AInGame_Gamemode_C::ExecuteUbergraph_InGame_Gamemode(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InGame_Gamemode_C", "ExecuteUbergraph_InGame_Gamemode"); Params::InGame_Gamemode_C_ExecuteUbergraph_InGame_Gamemode Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function InGame_Gamemode.InGame_Gamemode_C.ReceiveBeginPlay // (Event, Public, BlueprintEvent) void AInGame_Gamemode_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InGame_Gamemode_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function InGame_Gamemode.InGame_Gamemode_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void AInGame_Gamemode_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InGame_Gamemode_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)