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https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: InGame_Gamemode
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#include "Basic.hpp"
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#include "InGame_Gamemode_classes.hpp"
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#include "InGame_Gamemode_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function InGame_Gamemode.InGame_Gamemode_C.ExecuteUbergraph_InGame_Gamemode
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AInGame_Gamemode_C::ExecuteUbergraph_InGame_Gamemode(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InGame_Gamemode_C", "ExecuteUbergraph_InGame_Gamemode");
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Params::InGame_Gamemode_C_ExecuteUbergraph_InGame_Gamemode Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function InGame_Gamemode.InGame_Gamemode_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void AInGame_Gamemode_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InGame_Gamemode_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function InGame_Gamemode.InGame_Gamemode_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AInGame_Gamemode_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InGame_Gamemode_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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