Files
Alphanium/CppSDK/SDK/GA_Commando_ILoveToReload_functions.cpp

63 lines
1.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Commando_ILoveToReload
#include "Basic.hpp"
#include "GA_Commando_ILoveToReload_classes.hpp"
#include "GA_Commando_ILoveToReload_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GA_Commando_ILoveToReload.GA_Commando_ILoveToReload_C.ExecuteUbergraph_GA_Commando_ILoveToReload
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Commando_ILoveToReload_C::ExecuteUbergraph_GA_Commando_ILoveToReload(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Commando_ILoveToReload_C", "ExecuteUbergraph_GA_Commando_ILoveToReload");
Params::GA_Commando_ILoveToReload_C_ExecuteUbergraph_GA_Commando_ILoveToReload Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Commando_ILoveToReload.GA_Commando_ILoveToReload_C.K2_ActivateAbilityFromEvent
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGameplayEventData& EventData (ConstParm, Parm, OutParm, ReferenceParm)
void UGA_Commando_ILoveToReload_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Commando_ILoveToReload_C", "K2_ActivateAbilityFromEvent");
Params::GA_Commando_ILoveToReload_C_K2_ActivateAbilityFromEvent Parms{};
Parms.EventData = std::move(EventData);
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)