#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GA_Commando_ILoveToReload #include "Basic.hpp" #include "GA_Commando_ILoveToReload_classes.hpp" #include "GA_Commando_ILoveToReload_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function GA_Commando_ILoveToReload.GA_Commando_ILoveToReload_C.ExecuteUbergraph_GA_Commando_ILoveToReload // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UGA_Commando_ILoveToReload_C::ExecuteUbergraph_GA_Commando_ILoveToReload(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Commando_ILoveToReload_C", "ExecuteUbergraph_GA_Commando_ILoveToReload"); Params::GA_Commando_ILoveToReload_C_ExecuteUbergraph_GA_Commando_ILoveToReload Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function GA_Commando_ILoveToReload.GA_Commando_ILoveToReload_C.K2_ActivateAbilityFromEvent // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const struct FGameplayEventData& EventData (ConstParm, Parm, OutParm, ReferenceParm) void UGA_Commando_ILoveToReload_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Commando_ILoveToReload_C", "K2_ActivateAbilityFromEvent"); Params::GA_Commando_ILoveToReload_C_K2_ActivateAbilityFromEvent Parms{}; Parms.EventData = std::move(EventData); UObject::ProcessEvent(Func, &Parms); } } #pragma pack(pop)