Files
Alphanium/CppSDK/SDK/GAB_SploderPropaneRanged_functions.cpp

157 lines
5.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GAB_SploderPropaneRanged
#include "Basic.hpp"
#include "GAB_SploderPropaneRanged_classes.hpp"
#include "GAB_SploderPropaneRanged_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GAB_SploderPropaneRanged.GAB_SploderPropaneRanged_C.ExecuteUbergraph_GAB_SploderPropaneRanged
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGAB_SploderPropaneRanged_C::ExecuteUbergraph_GAB_SploderPropaneRanged(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneRanged_C", "ExecuteUbergraph_GAB_SploderPropaneRanged");
Params::GAB_SploderPropaneRanged_C_ExecuteUbergraph_GAB_SploderPropaneRanged Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SploderPropaneRanged.GAB_SploderPropaneRanged_C.K2_OnEndAbility
// (Event, Protected, BlueprintEvent)
void UGAB_SploderPropaneRanged_C::K2_OnEndAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneRanged_C", "K2_OnEndAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_SploderPropaneRanged.GAB_SploderPropaneRanged_C.K2_TriggerFromAnimation
// (Event, Public, BlueprintEvent)
// Parameters:
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_SploderPropaneRanged_C::K2_TriggerFromAnimation(const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneRanged_C", "K2_TriggerFromAnimation");
Params::GAB_SploderPropaneRanged_C_K2_TriggerFromAnimation Parms{};
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SploderPropaneRanged.GAB_SploderPropaneRanged_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGAB_SploderPropaneRanged_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneRanged_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_SploderPropaneRanged.GAB_SploderPropaneRanged_C.Triggered_7140D7AF47CBF730450F82998BCBF32A
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_SploderPropaneRanged_C::Triggered_7140D7AF47CBF730450F82998BCBF32A(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneRanged_C", "Triggered_7140D7AF47CBF730450F82998BCBF32A");
Params::GAB_SploderPropaneRanged_C_Triggered_7140D7AF47CBF730450F82998BCBF32A Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SploderPropaneRanged.GAB_SploderPropaneRanged_C.Cancelled_7140D7AF47CBF730450F82998BCBF32A
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_SploderPropaneRanged_C::Cancelled_7140D7AF47CBF730450F82998BCBF32A(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneRanged_C", "Cancelled_7140D7AF47CBF730450F82998BCBF32A");
Params::GAB_SploderPropaneRanged_C_Cancelled_7140D7AF47CBF730450F82998BCBF32A Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SploderPropaneRanged.GAB_SploderPropaneRanged_C.Completed_7140D7AF47CBF730450F82998BCBF32A
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_SploderPropaneRanged_C::Completed_7140D7AF47CBF730450F82998BCBF32A(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneRanged_C", "Completed_7140D7AF47CBF730450F82998BCBF32A");
Params::GAB_SploderPropaneRanged_C_Completed_7140D7AF47CBF730450F82998BCBF32A Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)