#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GAB_SploderPropaneRanged #include "Basic.hpp" #include "GAB_SploderPropaneRanged_classes.hpp" #include "GAB_SploderPropaneRanged_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function GAB_SploderPropaneRanged.GAB_SploderPropaneRanged_C.ExecuteUbergraph_GAB_SploderPropaneRanged // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UGAB_SploderPropaneRanged_C::ExecuteUbergraph_GAB_SploderPropaneRanged(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GAB_SploderPropaneRanged_C", "ExecuteUbergraph_GAB_SploderPropaneRanged"); Params::GAB_SploderPropaneRanged_C_ExecuteUbergraph_GAB_SploderPropaneRanged Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function GAB_SploderPropaneRanged.GAB_SploderPropaneRanged_C.K2_OnEndAbility // (Event, Protected, BlueprintEvent) void UGAB_SploderPropaneRanged_C::K2_OnEndAbility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GAB_SploderPropaneRanged_C", "K2_OnEndAbility"); UObject::ProcessEvent(Func, nullptr); } // Function GAB_SploderPropaneRanged.GAB_SploderPropaneRanged_C.K2_TriggerFromAnimation // (Event, Public, BlueprintEvent) // Parameters: // const struct FGameplayTag& ApplicationTag (Parm) void UGAB_SploderPropaneRanged_C::K2_TriggerFromAnimation(const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GAB_SploderPropaneRanged_C", "K2_TriggerFromAnimation"); Params::GAB_SploderPropaneRanged_C_K2_TriggerFromAnimation Parms{}; Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GAB_SploderPropaneRanged.GAB_SploderPropaneRanged_C.K2_ActivateAbility // (Event, Protected, BlueprintEvent) void UGAB_SploderPropaneRanged_C::K2_ActivateAbility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GAB_SploderPropaneRanged_C", "K2_ActivateAbility"); UObject::ProcessEvent(Func, nullptr); } // Function GAB_SploderPropaneRanged.GAB_SploderPropaneRanged_C.Triggered_7140D7AF47CBF730450F82998BCBF32A // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGAB_SploderPropaneRanged_C::Triggered_7140D7AF47CBF730450F82998BCBF32A(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GAB_SploderPropaneRanged_C", "Triggered_7140D7AF47CBF730450F82998BCBF32A"); Params::GAB_SploderPropaneRanged_C_Triggered_7140D7AF47CBF730450F82998BCBF32A Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GAB_SploderPropaneRanged.GAB_SploderPropaneRanged_C.Cancelled_7140D7AF47CBF730450F82998BCBF32A // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGAB_SploderPropaneRanged_C::Cancelled_7140D7AF47CBF730450F82998BCBF32A(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GAB_SploderPropaneRanged_C", "Cancelled_7140D7AF47CBF730450F82998BCBF32A"); Params::GAB_SploderPropaneRanged_C_Cancelled_7140D7AF47CBF730450F82998BCBF32A Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GAB_SploderPropaneRanged.GAB_SploderPropaneRanged_C.Completed_7140D7AF47CBF730450F82998BCBF32A // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGAB_SploderPropaneRanged_C::Completed_7140D7AF47CBF730450F82998BCBF32A(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GAB_SploderPropaneRanged_C", "Completed_7140D7AF47CBF730450F82998BCBF32A"); Params::GAB_SploderPropaneRanged_C_Completed_7140D7AF47CBF730450F82998BCBF32A Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } } #pragma pack(pop)