Files
Alphanium/CppSDK/SDK/GAB_SploderPropaneExplosion_functions.cpp

239 lines
9.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GAB_SploderPropaneExplosion
#include "Basic.hpp"
#include "GAB_SploderPropaneExplosion_classes.hpp"
#include "GAB_SploderPropaneExplosion_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GAB_SploderPropaneExplosion.GAB_SploderPropaneExplosion_C.ExecuteUbergraph_GAB_SploderPropaneExplosion
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGAB_SploderPropaneExplosion_C::ExecuteUbergraph_GAB_SploderPropaneExplosion(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneExplosion_C", "ExecuteUbergraph_GAB_SploderPropaneExplosion");
Params::GAB_SploderPropaneExplosion_C_ExecuteUbergraph_GAB_SploderPropaneExplosion Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SploderPropaneExplosion.GAB_SploderPropaneExplosion_C.K2_ActivateAbilityFromEvent
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGameplayEventData& EventData (ConstParm, Parm, OutParm, ReferenceParm)
void UGAB_SploderPropaneExplosion_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneExplosion_C", "K2_ActivateAbilityFromEvent");
Params::GAB_SploderPropaneExplosion_C_K2_ActivateAbilityFromEvent Parms{};
Parms.EventData = std::move(EventData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SploderPropaneExplosion.GAB_SploderPropaneExplosion_C.Targeted_2BAA5D1045A4E2DDDF76368133070725
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_SploderPropaneExplosion_C::Targeted_2BAA5D1045A4E2DDDF76368133070725(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneExplosion_C", "Targeted_2BAA5D1045A4E2DDDF76368133070725");
Params::GAB_SploderPropaneExplosion_C_Targeted_2BAA5D1045A4E2DDDF76368133070725 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SploderPropaneExplosion.GAB_SploderPropaneExplosion_C.Cancelled_2BAA5D1045A4E2DDDF76368133070725
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_SploderPropaneExplosion_C::Cancelled_2BAA5D1045A4E2DDDF76368133070725(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneExplosion_C", "Cancelled_2BAA5D1045A4E2DDDF76368133070725");
Params::GAB_SploderPropaneExplosion_C_Cancelled_2BAA5D1045A4E2DDDF76368133070725 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SploderPropaneExplosion.GAB_SploderPropaneExplosion_C.Targeted_EF4E5CFA4A83D9641D718BB56A0B2515
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_SploderPropaneExplosion_C::Targeted_EF4E5CFA4A83D9641D718BB56A0B2515(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneExplosion_C", "Targeted_EF4E5CFA4A83D9641D718BB56A0B2515");
Params::GAB_SploderPropaneExplosion_C_Targeted_EF4E5CFA4A83D9641D718BB56A0B2515 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SploderPropaneExplosion.GAB_SploderPropaneExplosion_C.Cancelled_EF4E5CFA4A83D9641D718BB56A0B2515
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_SploderPropaneExplosion_C::Cancelled_EF4E5CFA4A83D9641D718BB56A0B2515(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneExplosion_C", "Cancelled_EF4E5CFA4A83D9641D718BB56A0B2515");
Params::GAB_SploderPropaneExplosion_C_Cancelled_EF4E5CFA4A83D9641D718BB56A0B2515 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SploderPropaneExplosion.GAB_SploderPropaneExplosion_C.Targeted_710DDB17459304F404C18AB89426DA80
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_SploderPropaneExplosion_C::Targeted_710DDB17459304F404C18AB89426DA80(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneExplosion_C", "Targeted_710DDB17459304F404C18AB89426DA80");
Params::GAB_SploderPropaneExplosion_C_Targeted_710DDB17459304F404C18AB89426DA80 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SploderPropaneExplosion.GAB_SploderPropaneExplosion_C.Cancelled_710DDB17459304F404C18AB89426DA80
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_SploderPropaneExplosion_C::Cancelled_710DDB17459304F404C18AB89426DA80(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneExplosion_C", "Cancelled_710DDB17459304F404C18AB89426DA80");
Params::GAB_SploderPropaneExplosion_C_Cancelled_710DDB17459304F404C18AB89426DA80 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SploderPropaneExplosion.GAB_SploderPropaneExplosion_C.Targeted_7C7A20F144AB26061311C0B8204424ED
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_SploderPropaneExplosion_C::Targeted_7C7A20F144AB26061311C0B8204424ED(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneExplosion_C", "Targeted_7C7A20F144AB26061311C0B8204424ED");
Params::GAB_SploderPropaneExplosion_C_Targeted_7C7A20F144AB26061311C0B8204424ED Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SploderPropaneExplosion.GAB_SploderPropaneExplosion_C.Cancelled_7C7A20F144AB26061311C0B8204424ED
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_SploderPropaneExplosion_C::Cancelled_7C7A20F144AB26061311C0B8204424ED(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SploderPropaneExplosion_C", "Cancelled_7C7A20F144AB26061311C0B8204424ED");
Params::GAB_SploderPropaneExplosion_C_Cancelled_7C7A20F144AB26061311C0B8204424ED Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)