mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
642 lines
24 KiB
C++
642 lines
24 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: B_BGA_SploderPropaneTank
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#include "Basic.hpp"
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#include "B_BGA_SploderPropaneTank_classes.hpp"
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#include "B_BGA_SploderPropaneTank_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ExecuteUbergraph_B_BGA_SploderPropaneTank
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_BGA_SploderPropaneTank_C::ExecuteUbergraph_B_BGA_SploderPropaneTank(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ExecuteUbergraph_B_BGA_SploderPropaneTank");
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Params::B_BGA_SploderPropaneTank_C_ExecuteUbergraph_B_BGA_SploderPropaneTank Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void AB_BGA_SploderPropaneTank_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.MyBaseTookDamage
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UPrimitiveComponent* FHitComponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_BGA_SploderPropaneTank_C::MyBaseTookDamage(class AActor* DamagedActor, float Damage, class AController* InstigatedBy, class AActor* DamageCauser, const struct FVector& HitLocation, class UPrimitiveComponent* FHitComponent, class FName BoneName, const struct FVector& Momentum)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "MyBaseTookDamage");
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Params::B_BGA_SploderPropaneTank_C_MyBaseTookDamage Parms{};
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Parms.DamagedActor = DamagedActor;
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Parms.Damage = Damage;
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.HitLocation = std::move(HitLocation);
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Parms.FHitComponent = FHitComponent;
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Parms.BoneName = BoneName;
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Parms.Momentum = std::move(Momentum);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.RemindAI
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_SploderPropaneTank_C::RemindAI()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "RemindAI");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.AIKnowsTankHasDropped
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_SploderPropaneTank_C::AIKnowsTankHasDropped()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "AIKnowsTankHasDropped");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.MyBaseDiedOrWasReconfigured
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_BGA_SploderPropaneTank_C::MyBaseDiedOrWasReconfigured(EEndPlayReason EndPlayReason)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "MyBaseDiedOrWasReconfigured");
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Params::B_BGA_SploderPropaneTank_C_MyBaseDiedOrWasReconfigured Parms{};
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Parms.EndPlayReason = EndPlayReason;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.TankBaseDestroyed
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_SploderPropaneTank_C::TankBaseDestroyed()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "TankBaseDestroyed");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.MeleeDamageLaunchesTank
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_SploderPropaneTank_C::MeleeDamageLaunchesTank()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "MeleeDamageLaunchesTank");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.DelayExplosion?
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_SploderPropaneTank_C::DelayExplosion_()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "DelayExplosion?");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.DropOrExplodeTank
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Drop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool MeleeDrop_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_BGA_SploderPropaneTank_C::DropOrExplodeTank(bool Drop, bool MeleeDrop_0, class AActor* DamageCauser)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "DropOrExplodeTank");
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Params::B_BGA_SploderPropaneTank_C_DropOrExplodeTank Parms{};
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Parms.Drop = Drop;
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Parms.MeleeDrop_0 = MeleeDrop_0;
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Parms.DamageCauser = DamageCauser;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ExplodeNow
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_SploderPropaneTank_C::ExplodeNow()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ExplodeNow");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ExpandThenExplode
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_SploderPropaneTank_C::ExpandThenExplode()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ExpandThenExplode");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.BounceOrImpactTankWiggle
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_SploderPropaneTank_C::BounceOrImpactTankWiggle()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "BounceOrImpactTankWiggle");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.BounceOrImpactSound
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_SploderPropaneTank_C::BounceOrImpactSound()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "BounceOrImpactSound");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.OnDeathServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AB_BGA_SploderPropaneTank_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "OnDeathServer");
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Params::B_BGA_SploderPropaneTank_C_OnDeathServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ReceiveDestroyed
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// (Event, Public, BlueprintEvent)
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void AB_BGA_SploderPropaneTank_C::ReceiveDestroyed()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ReceiveDestroyed");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.OnDamageServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AB_BGA_SploderPropaneTank_C::OnDamageServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "OnDamageServer");
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Params::B_BGA_SploderPropaneTank_C_OnDamageServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.BndEvt__ProjectileMovement_K2Node_ComponentBoundEvent_32_OnProjectileBounceDelegate__DelegateSignature
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// (HasOutParams, BlueprintEvent)
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// Parameters:
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// const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// const struct FVector& ImpactVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor)
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void AB_BGA_SploderPropaneTank_C::BndEvt__ProjectileMovement_K2Node_ComponentBoundEvent_32_OnProjectileBounceDelegate__DelegateSignature(const struct FHitResult& ImpactResult, const struct FVector& ImpactVelocity)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "BndEvt__ProjectileMovement_K2Node_ComponentBoundEvent_32_OnProjectileBounceDelegate__DelegateSignature");
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Params::B_BGA_SploderPropaneTank_C_BndEvt__ProjectileMovement_K2Node_ComponentBoundEvent_32_OnProjectileBounceDelegate__DelegateSignature Parms{};
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Parms.ImpactResult = std::move(ImpactResult);
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Parms.ImpactVelocity = std::move(ImpactVelocity);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.BndEvt__ProjectileMovement_K2Node_ComponentBoundEvent_29_OnProjectileStopDelegate__DelegateSignature
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// (HasOutParams, BlueprintEvent)
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// Parameters:
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// const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AB_BGA_SploderPropaneTank_C::BndEvt__ProjectileMovement_K2Node_ComponentBoundEvent_29_OnProjectileStopDelegate__DelegateSignature(const struct FHitResult& ImpactResult)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "BndEvt__ProjectileMovement_K2Node_ComponentBoundEvent_29_OnProjectileStopDelegate__DelegateSignature");
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Params::B_BGA_SploderPropaneTank_C_BndEvt__ProjectileMovement_K2Node_ComponentBoundEvent_29_OnProjectileStopDelegate__DelegateSignature Parms{};
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Parms.ImpactResult = std::move(ImpactResult);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ReceiveHit
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* MyComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool bSelfMoved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AB_BGA_SploderPropaneTank_C::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ReceiveHit");
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Params::B_BGA_SploderPropaneTank_C_ReceiveHit Parms{};
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Parms.MyComp = MyComp;
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Parms.Other = Other;
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Parms.OtherComp = OtherComp;
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Parms.bSelfMoved = bSelfMoved;
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Parms.HitLocation = std::move(HitLocation);
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Parms.HitNormal = std::move(HitNormal);
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Parms.NormalImpulse = std::move(NormalImpulse);
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Parms.Hit = std::move(Hit);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ExpandBeforeExplode__UpdateFunc
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// (BlueprintEvent)
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void AB_BGA_SploderPropaneTank_C::ExpandBeforeExplode__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ExpandBeforeExplode__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ExpandBeforeExplode__FinishedFunc
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// (BlueprintEvent)
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void AB_BGA_SploderPropaneTank_C::ExpandBeforeExplode__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ExpandBeforeExplode__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.TankWiggle__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AB_BGA_SploderPropaneTank_C::TankWiggle__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "TankWiggle__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.TankWiggle__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AB_BGA_SploderPropaneTank_C::TankWiggle__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "TankWiggle__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.UserConstructionScript
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_BGA_SploderPropaneTank_C::UserConstructionScript()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "UserConstructionScript");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.OnRep_IsDestroyed
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_BGA_SploderPropaneTank_C::OnRep_IsDestroyed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "OnRep_IsDestroyed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.OnRep_Dropped
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_BGA_SploderPropaneTank_C::OnRep_Dropped()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "OnRep_Dropped");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.OnRep_TankOnGround
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_BGA_SploderPropaneTank_C::OnRep_TankOnGround()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "OnRep_TankOnGround");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.SetTankInBT
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* ObjectToPassToBT (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AB_BGA_SploderPropaneTank_C::SetTankInBT(class UObject* ObjectToPassToBT)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "SetTankInBT");
|
|
|
|
Params::B_BGA_SploderPropaneTank_C_SetTankInBT Parms{};
|
|
|
|
Parms.ObjectToPassToBT = ObjectToPassToBT;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.OnRep_Thrown
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_BGA_SploderPropaneTank_C::OnRep_Thrown()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "OnRep_Thrown");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.SetPropaneTankMeshCollisionProfile
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool CanHitWithMelee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AB_BGA_SploderPropaneTank_C::SetPropaneTankMeshCollisionProfile(bool CanHitWithMelee)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "SetPropaneTankMeshCollisionProfile");
|
|
|
|
Params::B_BGA_SploderPropaneTank_C_SetPropaneTankMeshCollisionProfile Parms{};
|
|
|
|
Parms.CanHitWithMelee = CanHitWithMelee;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.Propane Tank Warning FX and Audio Status
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AB_BGA_SploderPropaneTank_C::Propane_Tank_Warning_FX_and_Audio_Status(bool Enabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "Propane Tank Warning FX and Audio Status");
|
|
|
|
Params::B_BGA_SploderPropaneTank_C_Propane_Tank_Warning_FX_and_Audio_Status Parms{};
|
|
|
|
Parms.Enabled = Enabled;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.OnRep_TankWarningFXEnabled
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_BGA_SploderPropaneTank_C::OnRep_TankWarningFXEnabled()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "OnRep_TankWarningFXEnabled");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ShouldDie
|
|
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class AController* EventInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
|
|
|
|
bool AB_BGA_SploderPropaneTank_C::ShouldDie(float Damage, class AController* EventInstigator, class AActor* DamageCauser)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ShouldDie");
|
|
|
|
Params::B_BGA_SploderPropaneTank_C_ShouldDie Parms{};
|
|
|
|
Parms.Damage = Damage;
|
|
Parms.EventInstigator = EventInstigator;
|
|
Parms.DamageCauser = DamageCauser;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
}
|
|
|
|
#pragma pack(pop)
|