#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: B_BGA_SploderPropaneTank #include "Basic.hpp" #include "B_BGA_SploderPropaneTank_classes.hpp" #include "B_BGA_SploderPropaneTank_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ExecuteUbergraph_B_BGA_SploderPropaneTank // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_BGA_SploderPropaneTank_C::ExecuteUbergraph_B_BGA_SploderPropaneTank(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ExecuteUbergraph_B_BGA_SploderPropaneTank"); Params::B_BGA_SploderPropaneTank_C_ExecuteUbergraph_B_BGA_SploderPropaneTank Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ReceiveBeginPlay // (Event, Public, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.MyBaseTookDamage // (BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UPrimitiveComponent* FHitComponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_BGA_SploderPropaneTank_C::MyBaseTookDamage(class AActor* DamagedActor, float Damage, class AController* InstigatedBy, class AActor* DamageCauser, const struct FVector& HitLocation, class UPrimitiveComponent* FHitComponent, class FName BoneName, const struct FVector& Momentum) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "MyBaseTookDamage"); Params::B_BGA_SploderPropaneTank_C_MyBaseTookDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; Parms.HitLocation = std::move(HitLocation); Parms.FHitComponent = FHitComponent; Parms.BoneName = BoneName; Parms.Momentum = std::move(Momentum); UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.RemindAI // (BlueprintCallable, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::RemindAI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "RemindAI"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.AIKnowsTankHasDropped // (BlueprintCallable, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::AIKnowsTankHasDropped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "AIKnowsTankHasDropped"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.MyBaseDiedOrWasReconfigured // (BlueprintCallable, BlueprintEvent) // Parameters: // EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_BGA_SploderPropaneTank_C::MyBaseDiedOrWasReconfigured(EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "MyBaseDiedOrWasReconfigured"); Params::B_BGA_SploderPropaneTank_C_MyBaseDiedOrWasReconfigured Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.TankBaseDestroyed // (BlueprintCallable, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::TankBaseDestroyed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "TankBaseDestroyed"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.MeleeDamageLaunchesTank // (BlueprintCallable, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::MeleeDamageLaunchesTank() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "MeleeDamageLaunchesTank"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.DelayExplosion? // (BlueprintCallable, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::DelayExplosion_() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "DelayExplosion?"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.DropOrExplodeTank // (BlueprintCallable, BlueprintEvent) // Parameters: // bool Drop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool MeleeDrop_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_BGA_SploderPropaneTank_C::DropOrExplodeTank(bool Drop, bool MeleeDrop_0, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "DropOrExplodeTank"); Params::B_BGA_SploderPropaneTank_C_DropOrExplodeTank Parms{}; Parms.Drop = Drop; Parms.MeleeDrop_0 = MeleeDrop_0; Parms.DamageCauser = DamageCauser; UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ExplodeNow // (BlueprintCallable, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::ExplodeNow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ExplodeNow"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ExpandThenExplode // (BlueprintCallable, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::ExpandThenExplode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ExpandThenExplode"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.BounceOrImpactTankWiggle // (BlueprintCallable, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::BounceOrImpactTankWiggle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "BounceOrImpactTankWiggle"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.BounceOrImpactSound // (BlueprintCallable, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::BounceOrImpactSound() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "BounceOrImpactSound"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.OnDeathServer // (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm) // const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayEffectContextHandle&EffectContext (Parm) void AB_BGA_SploderPropaneTank_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "OnDeathServer"); Params::B_BGA_SploderPropaneTank_C_OnDeathServer Parms{}; Parms.Damage = Damage; Parms.DamageTags = std::move(DamageTags); Parms.Momentum = std::move(Momentum); Parms.HitInfo = std::move(HitInfo); Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; Parms.EffectContext = std::move(EffectContext); UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ReceiveDestroyed // (Event, Public, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::ReceiveDestroyed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ReceiveDestroyed"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.OnDamageServer // (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm) // const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayEffectContextHandle&EffectContext (Parm) void AB_BGA_SploderPropaneTank_C::OnDamageServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "OnDamageServer"); Params::B_BGA_SploderPropaneTank_C_OnDamageServer Parms{}; Parms.Damage = Damage; Parms.DamageTags = std::move(DamageTags); Parms.Momentum = std::move(Momentum); Parms.HitInfo = std::move(HitInfo); Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; Parms.EffectContext = std::move(EffectContext); UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.BndEvt__ProjectileMovement_K2Node_ComponentBoundEvent_32_OnProjectileBounceDelegate__DelegateSignature // (HasOutParams, BlueprintEvent) // Parameters: // const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference) // const struct FVector& ImpactVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor) void AB_BGA_SploderPropaneTank_C::BndEvt__ProjectileMovement_K2Node_ComponentBoundEvent_32_OnProjectileBounceDelegate__DelegateSignature(const struct FHitResult& ImpactResult, const struct FVector& ImpactVelocity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "BndEvt__ProjectileMovement_K2Node_ComponentBoundEvent_32_OnProjectileBounceDelegate__DelegateSignature"); Params::B_BGA_SploderPropaneTank_C_BndEvt__ProjectileMovement_K2Node_ComponentBoundEvent_32_OnProjectileBounceDelegate__DelegateSignature Parms{}; Parms.ImpactResult = std::move(ImpactResult); Parms.ImpactVelocity = std::move(ImpactVelocity); UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.BndEvt__ProjectileMovement_K2Node_ComponentBoundEvent_29_OnProjectileStopDelegate__DelegateSignature // (HasOutParams, BlueprintEvent) // Parameters: // const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference) void AB_BGA_SploderPropaneTank_C::BndEvt__ProjectileMovement_K2Node_ComponentBoundEvent_29_OnProjectileStopDelegate__DelegateSignature(const struct FHitResult& ImpactResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "BndEvt__ProjectileMovement_K2Node_ComponentBoundEvent_29_OnProjectileStopDelegate__DelegateSignature"); Params::B_BGA_SploderPropaneTank_C_BndEvt__ProjectileMovement_K2Node_ComponentBoundEvent_29_OnProjectileStopDelegate__DelegateSignature Parms{}; Parms.ImpactResult = std::move(ImpactResult); UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ReceiveHit // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // class UPrimitiveComponent* MyComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool bSelfMoved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference) void AB_BGA_SploderPropaneTank_C::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ReceiveHit"); Params::B_BGA_SploderPropaneTank_C_ReceiveHit Parms{}; Parms.MyComp = MyComp; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.bSelfMoved = bSelfMoved; Parms.HitLocation = std::move(HitLocation); Parms.HitNormal = std::move(HitNormal); Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ExpandBeforeExplode__UpdateFunc // (BlueprintEvent) void AB_BGA_SploderPropaneTank_C::ExpandBeforeExplode__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ExpandBeforeExplode__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ExpandBeforeExplode__FinishedFunc // (BlueprintEvent) void AB_BGA_SploderPropaneTank_C::ExpandBeforeExplode__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ExpandBeforeExplode__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.TankWiggle__UpdateFunc // (BlueprintEvent) void AB_BGA_SploderPropaneTank_C::TankWiggle__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "TankWiggle__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.TankWiggle__FinishedFunc // (BlueprintEvent) void AB_BGA_SploderPropaneTank_C::TankWiggle__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "TankWiggle__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.OnRep_IsDestroyed // (BlueprintCallable, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::OnRep_IsDestroyed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "OnRep_IsDestroyed"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.OnRep_Dropped // (BlueprintCallable, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::OnRep_Dropped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "OnRep_Dropped"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.OnRep_TankOnGround // (BlueprintCallable, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::OnRep_TankOnGround() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "OnRep_TankOnGround"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.SetTankInBT // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* ObjectToPassToBT (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_BGA_SploderPropaneTank_C::SetTankInBT(class UObject* ObjectToPassToBT) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "SetTankInBT"); Params::B_BGA_SploderPropaneTank_C_SetTankInBT Parms{}; Parms.ObjectToPassToBT = ObjectToPassToBT; UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.OnRep_Thrown // (BlueprintCallable, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::OnRep_Thrown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "OnRep_Thrown"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.SetPropaneTankMeshCollisionProfile // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CanHitWithMelee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_BGA_SploderPropaneTank_C::SetPropaneTankMeshCollisionProfile(bool CanHitWithMelee) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "SetPropaneTankMeshCollisionProfile"); Params::B_BGA_SploderPropaneTank_C_SetPropaneTankMeshCollisionProfile Parms{}; Parms.CanHitWithMelee = CanHitWithMelee; UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.Propane Tank Warning FX and Audio Status // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_BGA_SploderPropaneTank_C::Propane_Tank_Warning_FX_and_Audio_Status(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "Propane Tank Warning FX and Audio Status"); Params::B_BGA_SploderPropaneTank_C_Propane_Tank_Warning_FX_and_Audio_Status Parms{}; Parms.Enabled = Enabled; UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.OnRep_TankWarningFXEnabled // (BlueprintCallable, BlueprintEvent) void AB_BGA_SploderPropaneTank_C::OnRep_TankWarningFXEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "OnRep_TankWarningFXEnabled"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_SploderPropaneTank.B_BGA_SploderPropaneTank_C.ShouldDie // (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AController* EventInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool AB_BGA_SploderPropaneTank_C::ShouldDie(float Damage, class AController* EventInstigator, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_SploderPropaneTank_C", "ShouldDie"); Params::B_BGA_SploderPropaneTank_C_ShouldDie Parms{}; Parms.Damage = Damage; Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } } #pragma pack(pop)