mirror of
https://github.com/devZoGok/vb01.git
synced 2026-08-26 19:43:30 +00:00
164 lines
3.9 KiB
C++
164 lines
3.9 KiB
C++
#include "bone.h"
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#include "skeleton.h"
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using namespace std;
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namespace vb01{
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Bone::Bone(string name, float length, Vector3 pos, Quaternion rot, Vector3 scale) : Node(pos, rot, scale, name){
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this->name = name;
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this->length = length;
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}
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void Bone::lookAt(Vector3 newDir, Vector3 newUp){
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Node::lookAt(newDir, newUp);
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updateBoneInfo();
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}
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void Bone::updateBoneInfo(){
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for(int i = 0; i < 3; i++)
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this->initAxis[i] = globalAxis[i];
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restPos = pos;
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restRot = orientation;
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restScale = scale;
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}
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void Bone::onAttached(){
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Node::onAttached();
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updateBoneInfo();
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}
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Vector3 Bone::getBoneSpaceRestPos(Bone *bone){
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Bone *rootBone = skeleton->getRootBone();
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Vector3 modelSpacePos = Vector3::VEC_ZERO;
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vector<Node*> boneHierarchy = getAncestors(bone);
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while(!boneHierarchy.empty()){
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int id = boneHierarchy.size() - 1;
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Bone *curBone = ((Bone*)boneHierarchy[id]);
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Bone *par = (Bone*)curBone->getParent();
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Vector3 axis[]{
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curBone != rootBone? par->getInitAxis(0) : Vector3::VEC_I,
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curBone != rootBone? par->getInitAxis(1) : Vector3::VEC_J,
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curBone != rootBone? par->getInitAxis(2) : Vector3::VEC_K
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};
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Vector3 rPos = (curBone == bone ? Vector3::VEC_ZERO : curBone->getRestPos());
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modelSpacePos = modelSpacePos + axis[0] * rPos.x + axis[1] * rPos.y + axis[2] * rPos.z;
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boneHierarchy.pop_back();
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}
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return modelSpacePos;
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}
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Vector3 Bone::getModelSpacePos(){
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Node *modelNode = skeleton->getRootBone()->getParent();
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Vector3 modelSpacePos = modelNode->globalToLocalPosition(localToGlobalPosition(Vector3::VEC_ZERO));
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return modelSpacePos;
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}
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void Bone::setPosePos(Vector3 p){
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this->posePos = p;
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setPosition(restPos);
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Vector3 parentSpacePosePos = parent->globalToLocalPosition(localToGlobalPosition(p));
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setPosition(parentSpacePosePos);
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}
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void Bone::setPoseRot(Quaternion r){
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this->poseRot = r;
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Vector3 rotAxis = r.getAxis();
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rotAxis =
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parent->globalToLocalPosition(localToGlobalPosition(rotAxis)) -
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parent->globalToLocalPosition(localToGlobalPosition(Vector3::VEC_ZERO));
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Quaternion parentSpacePoseRot = Quaternion(r.getAngle(), rotAxis);
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setOrientation(parentSpacePoseRot * restRot);
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}
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void Bone::setPoseScale(Vector3 s){
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this->poseScale = s;
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//setScale(restScale+poseScale);
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}
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void Bone::animate(float value, KeyframeChannel keyframeChannel){
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Vector3 newPos = getPosePos(), newScale = getPoseScale();
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Quaternion newRot = getPoseRot();
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switch(keyframeChannel.type){
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case KeyframeChannel::POS_X:
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newPos.x = value;
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break;
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case KeyframeChannel::POS_Y:
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newPos.y = value;
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break;
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case KeyframeChannel::POS_Z:
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newPos.z = value;
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break;
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case KeyframeChannel::ROT_W:
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newRot.w = value;
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break;
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case KeyframeChannel::ROT_X:
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newRot.x = value;
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break;
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case KeyframeChannel::ROT_Y:
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newRot.y = value;
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break;
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case KeyframeChannel::ROT_Z:
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newRot.z = value;
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break;
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case KeyframeChannel::SCALE_X:
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newScale.x = value;
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break;
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case KeyframeChannel::SCALE_Y:
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newScale.y = value;
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break;
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case KeyframeChannel::SCALE_Z:
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newScale.z = value;
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break;
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}
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setPosePos(newPos);
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setPoseRot(newRot);
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setPoseScale(newScale);
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}
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float Bone::getDriverValue(Driver::VariableType type){
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float driverValue;
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switch(type){
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case Driver::POS_X:
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driverValue = posePos.x;
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break;
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case Driver::POS_Y:
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driverValue = posePos.y;
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break;
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case Driver::POS_Z:
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driverValue = posePos.z;
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break;
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case Driver::ROT_W:
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driverValue = poseRot.w;
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break;
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case Driver::ROT_X:
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driverValue = poseRot.x;
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break;
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case Driver::ROT_Y:
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driverValue = poseRot.y;
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break;
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case Driver::ROT_Z:
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driverValue = poseRot.z;
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break;
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case Driver::SCALE_X:
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driverValue = poseScale.x;
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break;
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case Driver::SCALE_Y:
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driverValue = poseScale.y;
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break;
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case Driver::SCALE_Z:
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driverValue = poseScale.z;
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break;
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}
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return driverValue;
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}
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}
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