Files
vb01/node.cpp
T
devZoGok aebc069053 3 types of lights
supported number of n lights
2021-10-18 19:03:19 +03:00

55 lines
1.1 KiB
C++

#include"root.h"
#include"node.h"
#include"mesh.h"
#include"light.h"
using namespace std;
namespace vb01{
Node::Node(Vector3 pos){
this->pos=pos;
}
Node::~Node(){}
void Node::update(){
if(mesh)
mesh->update();
for(Light *l : lights)
l->update();
for(Node *c : children)
c->update();
}
void Node::attachChild(Node *child){
Node *parent=getParent();
while(parent){
parent->getDescendants().push_back(child);
parent=parent->getParent();
}
children.push_back(child);
descendants.push_back(child);
}
void Node::setObject(Mesh *mesh){
this->mesh=mesh;
mesh->setNode(this);
}
void Node::addLight(Light *light){
lights.push_back(light);
light->setNode(this);
Node *rootNode=Root::getSingleton()->getRootNode();
vector<Node*> descendants=rootNode->getDescendants();
descendants.push_back(rootNode);
int numLights=0;
for(Node *n : descendants)
numLights+=n->getNumLights();
for(Node *n : descendants)
if(n->getMesh())
if(n->getMesh()->getMaterial())
n->getMesh()->getMaterial()->getShader()->setNumLights(numLights>0?numLights:1);
}
}