Files
vb01/texture.vert
T

21 lines
403 B
GLSL

#version 330 core
layout (location=0) in vec3 aPos;
layout (location=1) in vec3 aNorm;
layout (location=2) in vec2 aTexCoords;
out vec3 fragPos;
out vec3 norm;
out vec2 texCoords;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
void main(){
gl_Position=proj*view*model*vec4(aPos,1);
fragPos=vec3(model*vec4(aPos,1));
norm=mat3(transpose(inverse(model)))*aNorm;
texCoords=aTexCoords;
}