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14 lines
200 B
GLSL
14 lines
200 B
GLSL
#version 330 core
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in vec2 texCoords;
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out vec4 FragColor;
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uniform sampler2D tex;
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uniform vec4 color;
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void main(){
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//FragColor=vec4(1,0,1,1);
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FragColor=vec4(color.xyz,texture(tex,texCoords).r);
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}
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