mirror of
https://github.com/devZoGok/vb01.git
synced 2026-08-27 19:27:41 +00:00
92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
#include "root.h"
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#include "box.h"
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#include "material.h"
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#include "node.h"
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#include "light.h"
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#include "model.h"
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#include "animation.h"
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#include "animationController.h"
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#include "animationChannel.h"
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using namespace std;
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using namespace vb01;
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int main(){
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const string PATH = "../", TEX_PATH = PATH + "samples/textures/", MODEL_PATH = PATH + "samples/models/";
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string skyboxTextures[] = {
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TEX_PATH + "top.jpg",
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TEX_PATH + "bottom.jpg",
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TEX_PATH + "left.jpg",
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TEX_PATH + "right.jpg",
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TEX_PATH + "front.jpg",
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TEX_PATH + "back.jpg"
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};
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Root *root = Root::getSingleton();
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root->start(800, 600, PATH, "Shadow sample");
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root->createSkybox(skyboxTextures);
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Node *rootNode = root->getRootNode();
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Camera *cam = root->getCamera();
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cam->setPosition(Vector3(0, 1, 1) * 20);
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cam->lookAt(Vector3(0, -1, -1).norm(), Vector3(0, 1, -1).norm());
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Box *box = new Box(Vector3(40, .2, 40));
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Node *boxNode = new Node();
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Material *mat = new Material();
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mat->setTexturingEnabled(true);
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mat->setLightingEnabled(true);
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string im0[] = {TEX_PATH + "bricks.jpg"};
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Texture *diffuseTex = new Texture(im0, 1);
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mat->addDiffuseMap(diffuseTex);
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box->setMaterial(mat);
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boxNode->attachMesh(box);
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rootNode->attachChild(boxNode);
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{
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Box *box = new Box(Vector3(4, .2, 4));
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Node *boxNode = new Node();
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Material *mat = new Material();
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mat->setTexturingEnabled(true);
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mat->setLightingEnabled(true);
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string im0[] = {TEX_PATH + "defaultTexture.jpg"};
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Texture *diffuseTex = new Texture(im0, 1);
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mat->addDiffuseMap(diffuseTex);
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box->setMaterial(mat);
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boxNode->attachMesh(box);
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rootNode->attachChild(boxNode);
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box->setCastShadow(true);
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boxNode->setPosition(Vector3(0, 2, 0));
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}
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/*
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{
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Model *box = new Model(MODEL_PATH + "jet00.obj");
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Material *mat = new Material();
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mat->setTexturingEnabled(true);
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mat->setLightingEnabled(true);
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mat->setNormalMapEnabled(false);
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mat->setSpecularMapEnabled(false);
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string im0[] = {TEX_PATH + "defaultTexture.jpg"};
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Texture *diffuseTex = new Texture(im0, 1);
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mat->addDiffuseMap(diffuseTex);
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box->setMaterial(mat);
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rootNode->attachChild(box);
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box->setCastShadow(true);
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box->setPosition(Vector3(0, 3, 0));
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}
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*/
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Light *light = new Light(Light::DIRECTIONAL);
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light->setColor(Vector3(1, 1, 1));
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Node *lightNode = new Node(Vector3::VEC_ZERO, Quaternion::QUAT_W, Vector3::VEC_IJK, "", new AnimationController());
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lightNode->addLight(light);
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rootNode->attachChild(lightNode);
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lightNode->setOrientation(Quaternion(1.57, Vector3(1, 0, 0)));
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lightNode->setPosition(Vector3(0, 5, 0));
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while(true)
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root->update();
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return 0;
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}
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