Files
vb01/meshData.cpp
T
2022-03-26 15:47:21 +02:00

39 lines
1.1 KiB
C++

#include "meshData.h"
using namespace std;
namespace vb01{
void MeshData::ShapeKey::animate(float value, KeyframeChannel keyframeChannel){
switch(keyframeChannel.type){
case KeyframeChannel::SHAPE_KEY_MIN:
this->minValue = value;
break;
case KeyframeChannel::SHAPE_KEY_VALUE:
this->value = value;
break;
case KeyframeChannel::SHAPE_KEY_MAX:
this->maxValue = value;
break;
}
}
MeshData::ShapeKey::ShapeKey(string name, float value, float minValue, float maxValue) : Animatable(Animatable::SHAPE_KEY, name){
this->name = name;
this->value = value;
this->minValue = minValue;
this->maxValue = maxValue;
}
MeshData::MeshData(Vertex *vertices, u32 *indices, int numTris, string attachableName, string *vertexGroups, int numVertexGroups, string fullSkeletonName, ShapeKey *shapeKeys, int numShapeKeys){
this->vertices = vertices;
this->indices = indices;
this->numTris = numTris;
this->attachableName = attachableName;
this->vertexGroups = vertexGroups;
this->numVertexGroups = numVertexGroups;
this->fullSkeletonName = fullSkeletonName;
this->shapeKeys = shapeKeys;
this->numShapeKeys = numShapeKeys;
}
}