Commit Graph
36 Commits
Author SHA1 Message Date
devZoGok f64a3e13df Animation controller uses now the singleton pattern 2022-03-01 20:51:40 +02:00
devZoGok 84a594e670 drivers reading 2021-10-19 19:06:41 +03:00
devZoGok 179aa2789b first drivers variant
remade shape keys
separated keyframe channels
2021-10-19 19:06:41 +03:00
devZoGok c91a7f39f6 simplified animatable objects interface 2021-10-19 19:06:41 +03:00
devZoGok 53bf4f41bd first animatable object interface iteration 2021-10-19 19:06:41 +03:00
devZoGok da43afe818 beginning of object transform animation
improved exporter
2021-10-19 19:06:41 +03:00
devZoGok 66f3adfb4e revamped Y axis orientation method
assignment of animated model bone axis
pose orientaion axis retrieved from bone axis
2021-10-19 19:06:41 +03:00
devZoGok 22cf5bc3c9 local - global orientation and ancestor retrieval tests 2021-10-19 19:06:41 +03:00
devZoGok 56a9ceb21e improved descendants retrieval method 2021-10-19 19:06:41 +03:00
devZoGok a989891ac5 fixed ancestor retrieval method 2021-10-19 19:06:41 +03:00
devZoGok 8f49bd1125 rendering classes refactoring 2021-10-19 19:06:41 +03:00
devZoGok 1f20307517 fixed lighting bug 2021-10-19 19:06:41 +03:00
devZoGok 756c58fc89 changed pose orientation calculation 2021-10-19 19:06:41 +03:00
devZoGok d430bc6fc0 fixed global to local position method 2021-10-19 19:06:41 +03:00
devZoGok de8a6fb1aa fixed position and orientation transformation methods 2021-10-19 19:06:41 +03:00
devZoGok 3ee5555652 simplified global - local transformation methods
fixed position bug when posing bones
initial IK method
2021-10-19 19:06:41 +03:00
devZoGok 4f4bc88956 attached objects follow their bones
model space positions are retrieved from bones
supported more than 4 bones
improved global and local orientation methods
improved vector angle method
2021-10-19 19:06:41 +03:00
devZoGok 73f49e91bc bone transformations influence verts according to weights 2021-10-19 19:06:41 +03:00
devZoGok 3753d08ca5 readable .vb format 2021-10-19 19:06:41 +03:00
devZoGok 3fd06f4932 fixed bug when deallocating memory from models with multiple children 2021-10-19 19:06:40 +03:00
devZoGok 088f1d6416 support for up to ~10K particles 2021-10-19 19:06:40 +03:00
devZoGok 52c59d6879 removable lights and skybox 2021-10-19 19:06:40 +03:00
devZoGok c44d178766 nodes are dettached from parent befdre deletion 2021-10-19 19:06:40 +03:00
devZoGok c7940f7280 Revert "animatable textures"
This reverts commit 8226a9479ce8ab45bed5bc6acbba63eaaf0e6330.

point light shadows
fixed spotlights
geometry shaders
2021-10-19 19:06:40 +03:00
devZoGok 19fa1590d0 matrices and bug fixes 2021-10-19 19:06:40 +03:00
devZoGok 54544b4d96 fixed quaterinon axis retrieval and cross product functions 2021-10-19 19:06:40 +03:00
devZoGok 169d5755ce raycasting 1st attempt 2021-10-19 19:06:40 +03:00
devZoGok 9e6b5a995a removed dependency from directory 2021-10-18 19:08:10 +03:00
devZoGok 1fb25e858c text is correctly rendered when scaling 2021-10-18 19:07:10 +03:00
devZoGok 9479e3324f implemented shadows for non positional lights
fixed skybox
implemented translation and rotation
2021-10-18 19:05:52 +03:00
devZoGok 7a8a178a74 implemented overlays and text, need depth configuration 2021-10-18 19:05:04 +03:00
devZoGok d1f2f9b152 mostly implemented particle emitter 2021-10-18 19:04:49 +03:00
devZoGok 03f65e62f5 mostly implemented skybox and fixed box verts 2021-10-18 19:04:20 +03:00
devZoGok 0c5f39a96f E 2021-10-18 19:04:02 +03:00
devZoGok aebc069053 3 types of lights
supported number of n lights
2021-10-18 19:03:19 +03:00
devZoGok 0083f9e5b8 implemented quad 2021-10-18 19:03:11 +03:00