devZoGok
|
dae9cd08d7
|
beginning of XML model reader
|
2022-03-02 20:29:22 +02:00 |
|
devZoGok
|
1a020addfd
|
refactored script to create XML models
|
2022-03-02 20:28:38 +02:00 |
|
devZoGok
|
074c3ee803
|
asset load method improvement
|
2022-03-02 20:24:05 +02:00 |
|
devZoGok
|
bb8302f3ce
|
font clearing for texts
some refactoring
|
2022-03-02 20:24:05 +02:00 |
|
devZoGok
|
35ccac66b9
|
implemented font reader
|
2022-03-02 20:24:04 +02:00 |
|
devZoGok
|
77e00b0a64
|
factored out common reader behaviour
|
2022-03-02 20:24:04 +02:00 |
|
devZoGok
|
7a6588f123
|
getter removal
|
2022-03-02 20:24:04 +02:00 |
|
devZoGok
|
109e426a35
|
bugfix
|
2022-03-02 20:24:04 +02:00 |
|
devZoGok
|
33b6961543
|
added missing file
|
2022-03-02 20:24:04 +02:00 |
|
devZoGok
|
82bf653e68
|
implemented image reader and asset manager
|
2022-03-02 20:24:04 +02:00 |
|
devZoGok
|
f64a3e13df
|
Animation controller uses now the singleton pattern
|
2022-03-01 20:51:40 +02:00 |
|
devZoGok
|
78f43e11bd
|
Merge branch 'master' into develop
|
2022-02-10 19:42:43 +02:00 |
|
devZoGok
|
59c46231ec
|
remove unneeded folder
|
2022-02-10 19:42:06 +02:00 |
|
devZoGok
|
1d30cdada1
|
some changes and bugfixes
|
2022-01-05 15:21:10 +02:00 |
|
devZoGok
|
b80a7f2e8b
|
added missing file
|
2021-12-19 20:15:36 +02:00 |
|
devZoGok
|
3140e190ed
|
implemented line rendering
|
2021-12-18 19:11:19 +02:00 |
|
devZoGok
|
530ade3d14
|
added getter method
|
2021-12-18 11:14:54 +02:00 |
|
devZoGok
|
d8cb09f097
|
refactored shaders
|
2021-12-01 19:58:44 +02:00 |
|
devZoGok
|
56d4a631a2
|
improved reflections
minor code improvements and bugfixes
|
2021-11-29 21:14:48 +02:00 |
|
devZoGok
|
12e4870789
|
added diffuse convolution CPU side
|
2021-11-27 21:15:06 +02:00 |
|
devZoGok
|
7ede4be32a
|
added previously not added shader files
|
2021-11-27 21:14:17 +02:00 |
|
devZoGok
|
4b25859338
|
improved environment mapping for specular IBL
|
2021-11-27 14:27:34 +02:00 |
|
devZoGok
|
5ca6e8b16f
|
framebuffer related bugfixes
setting already present material uniforms
|
2021-11-22 20:30:31 +02:00 |
|
devZoGok
|
a469915e05
|
.gitignore
|
2021-11-20 19:06:25 +02:00 |
|
devZoGok
|
75658fa0e8
|
first iteration of specular IBL implementation on the CPU side
|
2021-11-20 18:57:48 +02:00 |
|
devZoGok
|
f4e8a1a71e
|
improved normal map sampling
|
2021-11-20 09:54:09 +02:00 |
|
devZoGok
|
041c676a43
|
expanded PBR shader to accept textures
|
2021-11-20 09:54:09 +02:00 |
|
devZoGok
|
a385dc3622
|
first iteration of the PBR shader
some bugfixes
|
2021-11-20 09:54:09 +02:00 |
|
devZoGok
|
0fc6e2af94
|
setting mipmap level for empty cubemaps
|
2021-11-20 09:53:06 +02:00 |
|
devZoGok
|
cbbe6589ea
|
removed unneeded texture members, added mipmaps
|
2021-11-20 09:00:41 +02:00 |
|
devZoGok
|
a78f6ad32a
|
shader improvements
|
2021-11-20 07:48:37 +02:00 |
|
devZoGok
|
125c9a7ec1
|
calculating vert normals from tangents and bitangents
|
2021-11-13 15:04:47 +02:00 |
|
devZoGok
|
003eb44938
|
improved shader uniform assignment
|
2021-11-13 10:34:37 +02:00 |
|
devZoGok
|
3cce34310f
|
updated samples to use the new shader system
some bugfixes
|
2021-11-10 20:23:15 +02:00 |
|
devZoGok
|
ec8dd7ac1e
|
materials are now created by specifying shaders
shader uniforms are added to materials
|
2021-11-10 20:23:15 +02:00 |
|
devZoGok
|
34e7a74bba
|
temporary fix
|
2021-11-10 20:22:31 +02:00 |
|
devZoGok
|
754d1ce2cf
|
retrieving transform data for mesh objects
|
2021-11-05 21:43:03 +02:00 |
|
devZoGok
|
20f34426e6
|
fixed cursor pos retrieval
|
2021-11-05 21:41:42 +02:00 |
|
devZoGok
|
2adbb4b5e4
|
loading only a subset of characters from fonts
|
2021-11-01 19:51:47 +02:00 |
|
devZoGok
|
c8d0fd11f0
|
added some utility methods
|
2021-11-01 19:51:19 +02:00 |
|
devZoGok
|
cc6a4e19f5
|
method accessibility changes
|
2021-10-19 19:06:42 +03:00 |
|
devZoGok
|
01110b89ac
|
added missing file
|
2021-10-19 19:06:42 +03:00 |
|
devZoGok
|
c066b5f803
|
improbed box rendering
|
2021-10-19 19:06:42 +03:00 |
|
devZoGok
|
931a1a0031
|
comments
|
2021-10-19 19:06:42 +03:00 |
|
devZoGok
|
87a140cd0a
|
broken up framebuffer processing methods
fixed absent shadow bug
|
2021-10-19 19:06:42 +03:00 |
|
devZoGok
|
2ef63ec2c2
|
code restructuring
|
2021-10-19 19:06:42 +03:00 |
|
devZoGok
|
b6ab24f75b
|
beginning of shadow sample
|
2021-10-19 19:06:42 +03:00 |
|
devZoGok
|
d364dd23aa
|
improved shinyness rending
minor fixes
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
43ef4c518d
|
improved different texture type selection for lighting
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
9aa2981e70
|
expanded light sample
minor improvements
|
2021-10-19 19:06:41 +03:00 |
|