16 Commits
Author SHA1 Message Date
devZoGok dc03858585 style 2021-10-19 19:06:41 +03:00
devZoGok 45ab442396 normals react to skeletal animation 2021-10-19 19:06:41 +03:00
devZoGok 2ae7f2efdd multiple morph animation support 2021-10-19 19:06:41 +03:00
devZoGok e2e7297045 first morph animation attempt 2021-10-19 19:06:41 +03:00
devZoGok 46cd64db9e new animation structure
remade animation controller
2021-10-19 19:06:41 +03:00
devZoGok 347286aa1f fixed morphing when moving bones 2021-10-19 19:06:41 +03:00
devZoGok 443059586d morph revamp attempt 2021-10-19 19:06:41 +03:00
devZoGok b215eeadfa more precise vert weight distribution 2021-10-19 19:06:41 +03:00
devZoGok 4f4bc88956 attached objects follow their bones
model space positions are retrieved from bones
supported more than 4 bones
improved global and local orientation methods
improved vector angle method
2021-10-19 19:06:41 +03:00
devZoGok 73f49e91bc bone transformations influence verts according to weights 2021-10-19 19:06:41 +03:00
devZoGok 0d6b01421f Gaussian blur
bug fixes
2021-10-19 19:06:40 +03:00
devZoGok e95e40177a normal maps 2021-10-19 19:06:40 +03:00
devZoGok c7940f7280 Revert "animatable textures"
This reverts commit 8226a9479ce8ab45bed5bc6acbba63eaaf0e6330.

point light shadows
fixed spotlights
geometry shaders
2021-10-19 19:06:40 +03:00
devZoGok 9479e3324f implemented shadows for non positional lights
fixed skybox
implemented translation and rotation
2021-10-18 19:05:52 +03:00
devZoGok 03f65e62f5 mostly implemented skybox and fixed box verts 2021-10-18 19:04:20 +03:00
devZoGok aebc069053 3 types of lights
supported number of n lights
2021-10-18 19:03:19 +03:00