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implemented shadows for non positional lights
fixed skybox implemented translation and rotation
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Regular → Executable
+2
@@ -1,5 +1,7 @@
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#version 330 core
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const int numLights=1;
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layout (location=0) in vec3 aPos;
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layout (location=1) in vec3 aNorm;
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layout (location=2) in vec2 aTexCoords;
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