18 Commits
Author SHA1 Message Date
devZoGok a92ca606af deleting shader program upon destruction 2026-04-24 19:01:02 +03:00
devZoGok 1f5d1bc94d reader shaders as assets 2024-09-08 14:23:23 +03:00
devZoGok d8cb09f097 refactored shaders 2021-12-01 19:58:44 +02:00
devZoGok a78f6ad32a shader improvements 2021-11-20 07:48:37 +02:00
devZoGok 3cce34310f updated samples to use the new shader system
some bugfixes
2021-11-10 20:23:15 +02:00
devZoGok ec8dd7ac1e materials are now created by specifying shaders
shader uniforms are added to materials
2021-11-10 20:23:15 +02:00
devZoGok 3843f1b780 array changes 2021-10-19 19:06:41 +03:00
devZoGok 071a46d379 updated headers 2021-10-19 19:06:41 +03:00
devZoGok 2e0cad7fd1 style 2021-10-19 19:06:41 +03:00
devZoGok 8f49bd1125 rendering classes refactoring 2021-10-19 19:06:41 +03:00
devZoGok 73f49e91bc bone transformations influence verts according to weights 2021-10-19 19:06:41 +03:00
devZoGok c7940f7280 Revert "animatable textures"
This reverts commit 8226a9479ce8ab45bed5bc6acbba63eaaf0e6330.

point light shadows
fixed spotlights
geometry shaders
2021-10-19 19:06:40 +03:00
devZoGok 9e6b5a995a removed dependency from directory 2021-10-18 19:08:10 +03:00
devZoGok 9479e3324f implemented shadows for non positional lights
fixed skybox
implemented translation and rotation
2021-10-18 19:05:52 +03:00
devZoGok d1f2f9b152 mostly implemented particle emitter 2021-10-18 19:04:49 +03:00
devZoGok 03f65e62f5 mostly implemented skybox and fixed box verts 2021-10-18 19:04:20 +03:00
devZoGok aebc069053 3 types of lights
supported number of n lights
2021-10-18 19:03:19 +03:00
devZoGok 0083f9e5b8 implemented quad 2021-10-18 19:03:11 +03:00