devZoGok
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08907567b0
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only loading one's model data to the GPU once
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2025-06-15 18:41:52 +03:00 |
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devZoGok
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3851613527
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optional generation of PBR elements
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2024-01-06 15:33:39 +02:00 |
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devZoGok
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84e0a87ba4
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method to update vertices
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2023-01-04 11:14:52 +02:00 |
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devZoGok
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feaae8e272
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added missing files
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2022-03-28 07:29:01 +03:00 |
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devZoGok
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fdf751cde5
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Attachable super class
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2022-03-26 15:47:21 +02:00 |
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devZoGok
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20d04bfd15
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meshes have their own shape keys
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2022-03-20 07:44:07 +02:00 |
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devZoGok
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993dddb130
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separated mesh data from Mesh class
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2022-03-15 07:25:20 +02:00 |
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devZoGok
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8936266dcb
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reading animations
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2022-03-09 21:04:45 +02:00 |
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devZoGok
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d8cb09f097
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refactored shaders
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2021-12-01 19:58:44 +02:00 |
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devZoGok
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56d4a631a2
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improved reflections
minor code improvements and bugfixes
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2021-11-29 21:14:48 +02:00 |
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devZoGok
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12e4870789
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added diffuse convolution CPU side
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2021-11-27 21:15:06 +02:00 |
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devZoGok
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4b25859338
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improved environment mapping for specular IBL
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2021-11-27 14:27:34 +02:00 |
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devZoGok
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5ca6e8b16f
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framebuffer related bugfixes
setting already present material uniforms
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2021-11-22 20:30:31 +02:00 |
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devZoGok
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75658fa0e8
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first iteration of specular IBL implementation on the CPU side
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2021-11-20 18:57:48 +02:00 |
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devZoGok
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599bde975a
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code cleanup
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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84a594e670
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drivers reading
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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179aa2789b
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first drivers variant
remade shape keys
separated keyframe channels
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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53bf4f41bd
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first animatable object interface iteration
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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2ae7f2efdd
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multiple morph animation support
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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e2e7297045
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first morph animation attempt
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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33d077bc94
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vb model mesh reader test, beginning of skeleton test
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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8f49bd1125
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rendering classes refactoring
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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c4cfe607f7
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broken up class methods
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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4f4bc88956
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attached objects follow their bones
model space positions are retrieved from bones
supported more than 4 bones
improved global and local orientation methods
improved vector angle method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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73f49e91bc
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bone transformations influence verts according to weights
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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3753d08ca5
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readable .vb format
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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0d6b01421f
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Gaussian blur
bug fixes
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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e95e40177a
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normal maps
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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19fa1590d0
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matrices and bug fixes
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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7e1575d690
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improved particle emitters
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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d9f9b0c282
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implemented material texture changing
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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d2b0f24b03
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implemented 2D image coloring
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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169d5755ce
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raycasting 1st attempt
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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9479e3324f
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implemented shadows for non positional lights
fixed skybox
implemented translation and rotation
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2021-10-18 19:05:52 +03:00 |
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devZoGok
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7a8a178a74
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implemented overlays and text, need depth configuration
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2021-10-18 19:05:04 +03:00 |
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devZoGok
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03f65e62f5
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mostly implemented skybox and fixed box verts
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2021-10-18 19:04:20 +03:00 |
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devZoGok
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0c5f39a96f
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E
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2021-10-18 19:04:02 +03:00 |
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devZoGok
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aebc069053
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3 types of lights
supported number of n lights
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2021-10-18 19:03:19 +03:00 |
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devZoGok
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0083f9e5b8
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implemented quad
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2021-10-18 19:03:11 +03:00 |
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