Commit Graph
32 Commits
Author SHA1 Message Date
devZoGok 3193c61036 flag whether to load primitive mesh or image data to the GPU
outsourced cubemap generation
materials can have nonuniform properties
recreating skyboxes
2026-06-27 20:04:38 +03:00
devZoGok 4578f0c6ad moved texture GPU data loading to Root
reordered node and mesh rendering data generation
materials no longer create their own shaders
2026-06-27 10:21:40 +03:00
devZoGok 3b3e4c0109 fixed z fighting for GUI elements 2024-05-17 17:22:48 +03:00
devZoGok b6a6ed1005 methods to set shader uniforms 2022-12-30 15:29:15 +02:00
devZoGok eb8b22d4ed opaque objects are rendered before transparent objects 2022-12-27 16:11:10 +02:00
devZoGok 910833cc4d animatable types 2022-03-26 15:46:29 +02:00
devZoGok ce5c24a380 setting vec4 uniforms 2022-03-25 20:27:13 +02:00
devZoGok 8936266dcb reading animations 2022-03-09 21:04:45 +02:00
devZoGok 5ca6e8b16f framebuffer related bugfixes
setting already present material uniforms
2021-11-22 20:30:31 +02:00
devZoGok 003eb44938 improved shader uniform assignment 2021-11-13 10:34:37 +02:00
devZoGok 3cce34310f updated samples to use the new shader system
some bugfixes
2021-11-10 20:23:15 +02:00
devZoGok ec8dd7ac1e materials are now created by specifying shaders
shader uniforms are added to materials
2021-11-10 20:23:15 +02:00
devZoGok d364dd23aa improved shinyness rending
minor fixes
2021-10-19 19:06:41 +03:00
devZoGok 599bde975a code cleanup 2021-10-19 19:06:41 +03:00
devZoGok e64eb4c58a material animation 2021-10-19 19:06:41 +03:00
devZoGok 0bf222d38d texture mixing 2021-10-19 19:06:41 +03:00
devZoGok 8f49bd1125 rendering classes refactoring 2021-10-19 19:06:41 +03:00
devZoGok 6a43cc8b6c flipping textures from material 2021-10-19 19:06:40 +03:00
devZoGok 5159afba51 blurring (not Gaussian blur) 2021-10-19 19:06:40 +03:00
devZoGok d699201592 HDR and gamma correction 2021-10-19 19:06:40 +03:00
devZoGok e95e40177a normal maps 2021-10-19 19:06:40 +03:00
devZoGok d52be66e3d animated textures 2021-10-19 19:06:40 +03:00
devZoGok d9f9b0c282 implemented material texture changing 2021-10-19 19:06:40 +03:00
devZoGok d2b0f24b03 implemented 2D image coloring 2021-10-19 19:06:40 +03:00
devZoGok 9479e3324f implemented shadows for non positional lights
fixed skybox
implemented translation and rotation
2021-10-18 19:05:52 +03:00
devZoGok 7a8a178a74 implemented overlays and text, need depth configuration 2021-10-18 19:05:04 +03:00
devZoGok d1f2f9b152 mostly implemented particle emitter 2021-10-18 19:04:49 +03:00
devZoGok 03f65e62f5 mostly implemented skybox and fixed box verts 2021-10-18 19:04:20 +03:00
devZoGok fd09cbf762 implemented model loading (semi) 2021-10-18 19:04:05 +03:00
devZoGok 0c5f39a96f E 2021-10-18 19:04:02 +03:00
devZoGok aebc069053 3 types of lights
supported number of n lights
2021-10-18 19:03:19 +03:00
devZoGok 0083f9e5b8 implemented quad 2021-10-18 19:03:11 +03:00