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beginning of object transform animation
improved exporter
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+2
-2
@@ -11,7 +11,7 @@ namespace vb01{
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class Skeleton{
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public:
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Skeleton(std::string = "");
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Skeleton(AnimationController*, std::string = "");
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void update();
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void addBone(Bone*, Bone*);
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Bone* getBone(std::string);
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@@ -23,7 +23,7 @@ namespace vb01{
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inline int getNumBones(){return bones.size();}
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private:
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void solveIk(Bone*);
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void transformIkChain(int, Bone**, Vector3[], Bone*);
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void transformIkChain(int, Bone*[], Vector3[], Bone*);
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Bone** getIkBoneChain(Bone*);
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std::string name;
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