beginning of object transform animation

improved exporter
This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 13cbfced83
commit da43afe818
17 changed files with 196 additions and 122 deletions
+2 -2
View File
@@ -11,7 +11,7 @@ namespace vb01{
class Skeleton{
public:
Skeleton(std::string = "");
Skeleton(AnimationController*, std::string = "");
void update();
void addBone(Bone*, Bone*);
Bone* getBone(std::string);
@@ -23,7 +23,7 @@ namespace vb01{
inline int getNumBones(){return bones.size();}
private:
void solveIk(Bone*);
void transformIkChain(int, Bone**, Vector3[], Bone*);
void transformIkChain(int, Bone*[], Vector3[], Bone*);
Bone** getIkBoneChain(Bone*);
std::string name;