beginning of object transform animation

improved exporter
This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 13cbfced83
commit da43afe818
17 changed files with 196 additions and 122 deletions
+2 -1
View File
@@ -1,6 +1,7 @@
#include "boneTest.h"
#include "root.h"
#include "skeleton.h"
#include "animationController.h"
#include <string>
@@ -14,7 +15,7 @@ namespace vb01{
rootNode->attachChild(modelNodeParent);
modelNodeParent->attachChild(modelNode);
skeleton = new Skeleton();
skeleton = new Skeleton(new AnimationController());
Bone *rootBone = new Bone("rootBone", 1, Vector3::VEC_ZERO, Quaternion::QUAT_W, Vector3::VEC_IJK);
Bone *pelvis = new Bone("pelvis", 1, Vector3(0, 2, 0), Quaternion::QUAT_W, Vector3::VEC_IJK);