mirror of
https://github.com/devZoGok/vb01.git
synced 2026-08-26 19:43:30 +00:00
mostly implemented particle emitter
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@@ -9,6 +9,7 @@
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#include"model.h"
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#include"light.h"
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#include<glm.hpp>
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#include"particleEmitter.h"
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using namespace vb01;
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using namespace std;
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@@ -18,7 +19,7 @@ int main(){
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root->start(800,600);
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Vector3 v1[]={Vector3(.2,.2,.2),Vector3(1,1,1)};
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Vector3 v2[]={Vector3(0,0,0),Vector3(.0,0,0)};
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Vector3 v2[]={Vector3(2,0,0),Vector3(-1,0,0)};
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string t[]={
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"/home/dominykas/c++/FSim/left.jpg",
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@@ -30,18 +31,27 @@ int main(){
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};
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root->createSkybox(t);
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Box *b=new Box(Vector3(1,1,1));
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Node *n=new Node(v2[0]);
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for(int i=0;i<2;i++){
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Box *box=new Box(Vector3(1,1,1));
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Node *node=new Node(v2[i]);
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Material *mat=new Material();
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mat->addDiffuseMap("/home/dominykas/c++/FSim/defaultTexture.jpg");
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mat->setLightingEnabled(false);
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b->setMaterial(mat);
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n->attachMesh(b);
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root->getRootNode()->attachChild(n);
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box->setMaterial(mat);
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node->attachMesh(box);
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//root->getRootNode()->attachChild(node);
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}
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ParticleEmitter *pe=new ParticleEmitter(100);
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Node *node2=new Node(Vector3(0,0,0));
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Material *mat2=new Material(Material::MATERIAL_PARTICLE);
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mat2->addDiffuseMap("/home/dominykas/c++/FSim/stern.jpg");
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pe->setMaterial(mat2);
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node2->attachParticleEmitter(pe);
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root->getRootNode()->attachChild(node2);
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Camera *cam=Root::getSingleton()->getCamera();
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cam->setPosition(Vector3(0,0,-5));
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cam->lookAt(Vector3(1,0,1).norm(),Vector3(0,1,0));
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Light *l1=new Light();
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l1->setPosition(Vector3(-.5,.1,0));
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l1->setColor(Vector3(0,1,0));
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