renamed struct

This commit is contained in:
devZoGok
2024-09-05 20:35:09 +03:00
parent 112a73fb8a
commit 8eca2ecc70
3 changed files with 15 additions and 15 deletions
+11 -11
View File
@@ -44,12 +44,12 @@ namespace vb01{
glGenBuffers(1, &VBO);
glGenBuffers(1, &EBO);
u32 size = sizeof(MeshData::OldVertex);
u32 size = sizeof(MeshData::GpuVertex);
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
MeshData::OldVertex *glVertData = meshBase.toGlVerts();
MeshData::GpuVertex *glVertData = meshBase.toGpuVerts();
glBufferData(GL_ARRAY_BUFFER, 3 * meshBase.numTris * size, glVertData, GL_DYNAMIC_DRAW);
delete glVertData;
@@ -58,21 +58,21 @@ namespace vb01{
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, size, (void*)0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, size, (void*)(offsetof(MeshData::OldVertex, norm)));
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, size, (void*)(offsetof(MeshData::GpuVertex, norm)));
glEnableVertexAttribArray(1);
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, size, (void*)(offsetof(MeshData::OldVertex, uv)));
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, size, (void*)(offsetof(MeshData::GpuVertex, uv)));
glEnableVertexAttribArray(2);
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, size, (void*)(offsetof(MeshData::OldVertex, tan)));
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, size, (void*)(offsetof(MeshData::GpuVertex, tan)));
glEnableVertexAttribArray(3);
glVertexAttribPointer(4, 3, GL_FLOAT, GL_FALSE, size, (void*)(offsetof(MeshData::OldVertex, biTan)));
glVertexAttribPointer(4, 3, GL_FLOAT, GL_FALSE, size, (void*)(offsetof(MeshData::GpuVertex, biTan)));
glEnableVertexAttribArray(4);
glVertexAttribPointer(5, 4, GL_FLOAT, GL_FALSE, size, (void*)(offsetof(MeshData::OldVertex, weights)));
glVertexAttribPointer(5, 4, GL_FLOAT, GL_FALSE, size, (void*)(offsetof(MeshData::GpuVertex, weights)));
glEnableVertexAttribArray(5);
glVertexAttribPointer(6, 4, GL_FLOAT, GL_FALSE, size, (void*)(offsetof(MeshData::OldVertex, boneIndices)));
glVertexAttribPointer(6, 4, GL_FLOAT, GL_FALSE, size, (void*)(offsetof(MeshData::GpuVertex, boneIndices)));
glEnableVertexAttribArray(6);
for(int i = 0; i < meshBase.numShapeKeys; i++){
glVertexAttribPointer(7 + i, 3, GL_FLOAT, GL_FALSE, size, (void*)(offsetof(MeshData::OldVertex, shapeKeyOffsets) + 3 * i * sizeof(float)));
glVertexAttribPointer(7 + i, 3, GL_FLOAT, GL_FALSE, size, (void*)(offsetof(MeshData::GpuVertex, shapeKeyOffsets) + 3 * i * sizeof(float)));
glEnableVertexAttribArray(7 + i);
}
}
@@ -96,8 +96,8 @@ namespace vb01{
void Mesh::updateVerts(MeshData meshData){
glBindBuffer(GL_ARRAY_BUFFER, VBO);
MeshData::OldVertex *glVertData = meshBase.toGlVerts();
glBufferSubData(GL_ARRAY_BUFFER, 0, 3 * sizeof(MeshData::OldVertex) * meshBase.numTris, glVertData);
MeshData::GpuVertex *glVertData = meshBase.toGpuVerts();
glBufferSubData(GL_ARRAY_BUFFER, 0, 3 * sizeof(MeshData::GpuVertex) * meshBase.numTris, glVertData);
delete glVertData;
}
+2 -2
View File
@@ -17,9 +17,9 @@ namespace vb01{
}
}
MeshData::OldVertex* MeshData::toGlVerts(){
MeshData::GpuVertex* MeshData::toGpuVerts(){
int numVertices = 3 * numTris;
OldVertex *vertData = new OldVertex[numVertices];
GpuVertex *vertData = new GpuVertex[numVertices];
for(int i = 0; i < numVertices; i++){
vertData[i].pos = *vertices[i].pos;
+2 -2
View File
@@ -19,7 +19,7 @@ namespace vb01{
void animate(float, KeyframeChannel);
};
struct OldVertex{
struct GpuVertex{
Vector3 pos, norm, tan, biTan;
Vector2 uv;
float weights[4]{0, 0, 0, 0};
@@ -35,7 +35,7 @@ namespace vb01{
Vector3 *shapeKeyOffsets = nullptr;
};
OldVertex* toGlVerts();
GpuVertex* toGpuVerts();
Vector3 *positions = nullptr, *normals = nullptr, **shapeKeyOffsets = nullptr;
float **weights = nullptr;