implemented overlays and text, need depth configuration

This commit is contained in:
devZoGok
2021-10-18 19:05:04 +03:00
parent d1f2f9b152
commit 7a8a178a74
26 changed files with 544 additions and 73 deletions
+5
View File
@@ -2,15 +2,20 @@
#define TEXTURE_H
#include<string>
#include<ft2build.h>
#include FT_FREETYPE_H
namespace vb01{
class Texture{
public:
enum TextureType{TEXTURE_2D,TEXTURE_CUBEMAP};
Texture();
Texture(FT_Face&,char);
Texture(std::string);
Texture(std::string[6]);
void select();
inline unsigned int* getTexture(){return &texture;}
private:
TextureType type;
unsigned int texture;