Files
gameBase/CMakeLists.txt
2023-08-15 09:50:21 +03:00

48 lines
1.3 KiB
CMake

cmake_minimum_required(VERSION 3.2)
project(gameBase)
cmake_policy(SET CMP0015 NEW)
set(CMAKE_BUILD_TYPE Debug)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(BUILD_TESTS ON)
set(STATES abstractAppState.cpp)
set(CORE inputManager.cpp mapping.h stateManager.cpp luaManager.cpp luaFields.cpp)
set(UTIL util.cpp)
set(LIB_SRC ${STATES} ${CORE} ${UTIL})
set(GLFW_DIR vb01/external/glfw)
set(LUA_DIR external/lua)
include_directories(../${GLFW_DIR}/include/GLFW)
set(LUA_LIB_DIR ${LUA_DIR})
include_directories(${LUA_DIR})
link_directories(${LUA_DIR})
add_library(gameBase STATIC ${LIB_SRC})
set(GLFW_DIR ../vb01/external/glfw)
set(LIB_NAME gameBase)
set(GLFW_LIB_DIR ../vb01/build/external/glfw/src)
target_include_directories(${LIB_NAME} PUBLIC ${GLFW_DIR}/include/GLFW)
target_link_directories(${LIB_NAME} PUBLIC ${GLFW_LIB_DIR})
set(DEPS lua glfw)
target_link_libraries(${LIB_NAME} ${DEPS})
if(BUILD_TESTS)
if(UNIX)
include_directories(/usr/include/cppunit)
link_directories(/usr/lib)
elseif(WIN32)
include_directories(C:/Program\ Files\ \(x86\)/cppunit/include)
link_directories(C:/Program\ Files\ \(x86\)/cppunit/lib)
endif()
set(TEST_SRC main.cpp ${LIB_SRC} luaFieldsTest.cpp)
add_executable(gameBaseTests ${TEST_SRC})
target_link_libraries(gameBaseTests ${LIB_NAME} ${DEPS} cppunit)
endif()