cmake_minimum_required(VERSION 3.2) project(gameBase) cmake_policy(SET CMP0015 NEW) set(CMAKE_BUILD_TYPE Debug) set(CMAKE_POSITION_INDEPENDENT_CODE ON) set(BUILD_TESTS ON) set(STATES abstractAppState.cpp) set(CORE inputManager.cpp mapping.h stateManager.cpp luaManager.cpp luaFields.cpp) set(UTIL util.cpp) set(LIB_SRC ${STATES} ${CORE} ${UTIL}) set(GLFW_DIR vb01/external/glfw) set(LUA_DIR external/lua) include_directories(../${GLFW_DIR}/include/GLFW) set(LUA_LIB_DIR ${LUA_DIR}) include_directories(${LUA_DIR}) link_directories(${LUA_DIR}) add_library(gameBase STATIC ${LIB_SRC}) set(GLFW_DIR ../vb01/external/glfw) set(LIB_NAME gameBase) set(GLFW_LIB_DIR ../vb01/build/external/glfw/src) target_include_directories(${LIB_NAME} PUBLIC ${GLFW_DIR}/include/GLFW) target_link_directories(${LIB_NAME} PUBLIC ${GLFW_LIB_DIR}) set(DEPS lua glfw) target_link_libraries(${LIB_NAME} ${DEPS}) if(BUILD_TESTS) if(UNIX) include_directories(/usr/include/cppunit) link_directories(/usr/lib) elseif(WIN32) include_directories(C:/Program\ Files\ \(x86\)/cppunit/include) link_directories(C:/Program\ Files\ \(x86\)/cppunit/lib) endif() set(TEST_SRC main.cpp ${LIB_SRC} luaFieldsTest.cpp) add_executable(gameBaseTests ${TEST_SRC}) target_link_libraries(gameBaseTests ${LIB_NAME} ${DEPS} cppunit) endif()