reordered source files

This commit is contained in:
devZoGok
2026-05-21 19:31:21 +03:00
parent 7606ae37ce
commit 769a66a426
14 changed files with 36 additions and 40 deletions
+29 -33
View File
@@ -1,44 +1,40 @@
cmake_minimum_required(VERSION 3.5)
project(Engine)
project(gameBase)
set(LIB_NAME Engine)
set(CMAKE_BUILD_TYPE Debug)
cmake_policy(SET CMP0015 NEW)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CORE_SRC
Source/Core/Private/util.cpp)
source/core/abstractAppState.cpp
source/core/stateManager.cpp
source/core/inputManager.cpp
source/core/soundManager.cpp)
set(SYSTEMS_SRC
Source/Systems/Private/abstractAppState.cpp
Source/Systems/Private/stateManager.cpp
Source/Systems/Private/soundManager.cpp)
set(UTILS_SRC
source/utils/solUtil.cpp
source/utils/util.cpp)
set(PLATFORM_SRC
Source/Platform/Private/inputManager.cpp)
set(LIB_NAME gameBase)
add_library(${LIB_NAME} ${CORE_SRC} ${UTILS_SRC})
set(SCRIPTING_SRC
Source/Scripting/Private/solUtil.cpp)
set(GLFW_DIR external/glfw)
set(GLFW_LIB_DIR build/external/glfw/src)
target_include_directories(${LIB_NAME} PUBLIC ${GLFW_DIR}/include/GLFW)
target_link_directories(${LIB_NAME} PUBLIC ${GLFW_LIB_DIR})
set(ENGINE_SRC ${CORE_SRC} ${SYSTEMS_SRC} ${PLATFORM_SRC} ${SCRIPTING_SRC})
set(LUA_DIR external/lua-cmake)
add_subdirectory(${LUA_DIR})
target_include_directories(${LIB_NAME} PUBLIC ${LUA_DIR}/external/upstream)
add_library(${LIB_NAME} ${ENGINE_SRC})
set(SOL_DIR external/sol2)
add_subdirectory(${SOL_DIR})
target_include_directories(${LIB_NAME} PUBLIC ${SOL_DIR}/include)
target_include_directories(${LIB_NAME} PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/Source/Core/Public
${CMAKE_CURRENT_SOURCE_DIR}/Source/Systems/Public
${CMAKE_CURRENT_SOURCE_DIR}/Source/Platform/Public
${CMAKE_CURRENT_SOURCE_DIR}/Source/Scripting/Public)
set(SFML_DIR external/SFML)
add_subdirectory(${SFML_DIR})
set(SFML_LIB_DIR build/${SFML_DIR}/src)
target_include_directories(${LIB_NAME} PUBLIC ${SFML_DIR}/include)
target_link_directories(${LIB_NAME} PUBLIC ${SFML_LIB_DIR})
set(THIRDPARTY_DIR ${CMAKE_SOURCE_DIR}/ThirdParty)
target_include_directories(${LIB_NAME} PUBLIC ${THIRDPARTY_DIR}/GLFW/include)
target_link_libraries(${LIB_NAME} PUBLIC glfw)
target_include_directories(${LIB_NAME} PUBLIC
${THIRDPARTY_DIR}/Lua/upstream)
target_link_libraries(${LIB_NAME} PUBLIC lua::lib)
target_include_directories(${LIB_NAME} PUBLIC
${THIRDPARTY_DIR}/sol2/include)
target_include_directories(${LIB_NAME} PUBLIC
${THIRDPARTY_DIR}/SFML/include)
target_link_libraries(${LIB_NAME} PUBLIC sfml-system sfml-audio)
target_link_libraries(${LIB_NAME} sfml-system sfml-audio glfw lua::lib)
@@ -1,7 +1,7 @@
#include <sol/sol.hpp>
#include "abstractAppState.h"
#include "util.h"
#include "../utils/util.h"
#include "mapping.h"
namespace gameBase {
@@ -2,7 +2,7 @@
#define ABSTRACT_APP_STATE_H
#include "mapping.h"
#include "solUtil.h"
#include "../utils/solUtil.h"
#include <string>
#include <vector>
@@ -1,6 +1,6 @@
#include "inputManager.h"
#include "stateManager.h"
#include "util.h"
#include "../utils/util.h"
#include <GLFW/glfw3.h>
#include <cmath>
@@ -4,7 +4,7 @@
#include <string>
#include <vector>
#include "util.h"
#include "../utils/util.h"
namespace sf{
class Music;
@@ -1,9 +1,9 @@
#include <GLFW/glfw3.h>
#include "util.h"
#include "mapping.h"
#include "stateManager.h"
#include "abstractAppState.h"
#include "../core/mapping.h"
#include "../core/stateManager.h"
#include "../core/abstractAppState.h"
using namespace std;
using namespace chrono;