Merge pull request #20 from devZoGok/develop

Develop
This commit is contained in:
devZoGok
2025-06-23 13:58:50 +00:00
committed by GitHub
6 changed files with 145 additions and 4 deletions
+3
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@@ -7,3 +7,6 @@
[submodule "external/sol2"]
path = external/sol2
url = https://github.com/ThePhD/sol2
[submodule "external/SFML"]
path = external/SFML
url = [email protected]:SFML/SFML.git
+9 -3
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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.2)
cmake_minimum_required(VERSION 3.5)
project(gameBase)
set(CMAKE_BUILD_TYPE Debug)
@@ -6,7 +6,7 @@ cmake_policy(SET CMP0015 NEW)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(states abstractAppState.cpp)
set(core inputManager.cpp mapping.h stateManager.cpp)
set(core inputManager.cpp mapping.h stateManager.cpp soundManager.cpp)
set(util solUtil.cpp util.cpp)
set(LIB_NAME gameBase)
@@ -25,4 +25,10 @@ set(SOL_DIR external/sol2)
add_subdirectory(${SOL_DIR})
target_include_directories(${LIB_NAME} PUBLIC ${SOL_DIR}/include)
target_link_libraries(${LIB_NAME} glfw lua::lib)
set(SFML_DIR external/SFML)
add_subdirectory(${SFML_DIR})
set(SFML_LIB_DIR build/${SFML_DIR}/src)
target_include_directories(${LIB_NAME} PUBLIC ${SFML_DIR}/include)
target_link_directories(${LIB_NAME} PUBLIC ${SFML_LIB_DIR})
target_link_libraries(${LIB_NAME} sfml-system sfml-audio glfw lua::lib)
Vendored Submodule
+1
Submodule external/SFML added at 3651072cc0
+1 -1
+94
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@@ -0,0 +1,94 @@
#include "soundManager.h"
#include <SFML/Audio.hpp>
#include <algorithm>
#include <random>
namespace gameBase{
using namespace std;
SoundManager::Track::Track(string p) : path(p){
soundObj = new sf::Music(p);
soundObj->openFromFile(p.c_str());
}
static SoundManager* soundManager = nullptr;
SoundManager* SoundManager::getSingleton(){
if(soundManager == nullptr)
soundManager = new SoundManager();
return soundManager;
}
void SoundManager::update(){
if(!currentPlaylistTracks.empty()){
sf::SoundSource::Status status = currentPlaylistTracks[currentTrackId].soundObj->getStatus();
if(status == sf::SoundSource::Status::Stopped){
if(getTime() - lastPlayTime < trackDelay) return;
bool lastTrack = (currentTrackId == currentPlaylistTracks.size() - 1);
if(lastTrack && loop)
currentTrackId = 0;
else if(lastTrack && !loop)
clearPlaylist();
else if(!lastTrack)
currentTrackId++;
if(!currentPlaylistTracks.empty()){
currentPlaylistTracks[currentTrackId].soundObj->play();
currentPlaylistTracks[currentTrackId].soundObj->setVolume(volume);
currentPlaylistTracks[currentTrackId].soundObj->setLooping(false);
}
}
else if(status == sf::SoundSource::Status::Playing)
lastPlayTime = getTime();
}
}
void SoundManager::clearPlaylist(){
for(Track &track : currentPlaylistTracks)
delete track.soundObj;
currentPlaylistTracks.clear();
originalPlaylist.clear();
}
void SoundManager::play(vector<string> playlist, int volume, int trackDelay, bool loop, bool shuffle){
bool samePlaylist = (playlist.size() == originalPlaylist.size());
if(samePlaylist)
for(int i = 0; i < originalPlaylist.size(); i++)
if(originalPlaylist[i] != playlist[i]){
samePlaylist = false;
break;
}
if(samePlaylist) return;
this->loop = loop;
this->shuffle = shuffle;
this->volume = volume;
this->trackDelay = trackDelay;
clearPlaylist();
for(string path : playlist)
currentPlaylistTracks.push_back(Track(path));
if(shuffle){
random_device rd;
mt19937 g(rd());
std::shuffle(currentPlaylistTracks.begin(), currentPlaylistTracks.end(), g);
}
originalPlaylist = playlist;
currentTrackId = 0;
currentPlaylistTracks[currentTrackId].soundObj->play();
currentPlaylistTracks[currentTrackId].soundObj->setVolume(volume);
currentPlaylistTracks[currentTrackId].soundObj->setLooping(false);
}
}
+37
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@@ -0,0 +1,37 @@
#ifndef SOUND_MANAGER_H
#define SOUND_MANAGER_H
#include <string>
#include <vector>
#include "util.h"
namespace sf{
class Music;
}
namespace gameBase{
class SoundManager{
public:
static SoundManager* getSingleton();
void update();
void play(std::vector<std::string>, int, int, bool, bool);
void clearPlaylist();
private:
struct Track{
std::string path = "";
sf::Music *soundObj = nullptr;
Track(std::string);
};
SoundManager(){}
int currentTrackId = 0, volume, trackDelay;
bool loop, shuffle;
s64 lastPlayTime = 0;
std::vector<Track> currentPlaylistTracks;
std::vector<std::string> originalPlaylist;
};
}
#endif